Arcane Power questions ahead of time

You know, what's strange - I clearly remember having read an article on Arcane Power about the new Warlock Pact about Vestiges. But I can't seem to find it now. Was it replaced/retracted or something? Did I dream that up?

The article contained the following interesting tidbits:
- The Vestige Pact of course grants a new At-Will for its Pact.
- You start with two Vestiges, after each short or extended rest you can change the active Vestige
- The active Vestige granted you a different benefit for the At-Will Power.
- Daily Powers can grant access to a new Vestige. (You just need to know the, apparently.)
- I think the Vestige Pact was Con-based.

I can't remember if the different Vestiges also affected the Pact Boon.

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Fireball should push people and knock them prone.
Doesn't have to be - it could just be a ball of fire appearing in thin air, burning stuff, and then disappearing.

;)
 

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Someone will get Arcane Power ahead of street date. This usually leads to a scramble, everyone trying to get their questions in.

I thought it might be more constructive to ask those questions ahead of time, so that when the first person gets 'em, we have a whole long list of questions prepped and ready.

Mine:

In terms of Builds:

What is the theme of the Bard and Sorcerer's new biulds? What ability score is secondary?
Swordmage: What ability is secondary for the Ensnaring build?
Do wizards receive any sort of new over-arching schtick/build, aside from Summoning?

Powers:

Wizards: Anything that we've been wanting that seems to be coming back in? (Illusion, Necromancy, etc)?

Feats:
Any multi-class feats like the weapon specialization feats, or the at-will modification feats, like from the Gladiator/Assassin articles, but for spellcasters?

Martial Power had new multi-class options. WHat are there?


Since I am currently playing a swordmage I would love it if some lucky person with an early copy might accidentally "slip" and his book accidentally lands on the scanner, swordmage page down ;)

Just kidding Mr. Rouse, I don't condone such evil, vile acts, seriously.

I love the swordmage teleport and battlefield control powers and I hope they have more of those but I hope they come up with more useful swordmage feats and character option builds. In fact, I am holding off on leveling until it comes out and if the new build option is really cool, I will make another to replace the current.

Really, I hope they make the sword mage build like the sorcerer is to the wizard. The sorcerer gets the same ability to effect multiple targets but they do more damage, much better IMO. Also, since we are going through the Thunder Spire it would be nice if they came up with a new at-will that does more damage and focuses less on killing minions, since that stupid module doesn't have ANY minions. (okay, that last was a rant)

I'm also hoping that they have some more ranged powers. More sword throwing, less get in there and get hit.

So, short answer, anything to do with the swordmage and maybe stuff to make the bard class more broken :)
 
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My question - have they done anything to beef up implements (since AV keeps produced better weapons with 'even more' extra abilities or bigger damage dice. Even in the PHB implement powers were behind the curve with no 'high crit' or 'additional accuracy' or 'two handed damage' factors to improve them.

I'm hoping (but not holding my breath) that something will have been done to redress the balance in Arcane power.

I'm also hoping for a wider choice of At-Wills for wizards, with more 'controllery' powers available as At-Will (and not have them tied to particular 'builds').

Finally, I'm hoping (but definitely not expecting) an errata to upgrade Fireball so that THE iconic D&D spell is actually worth taking again. Ongoing 5 fire damage, perhaps, or sustain standard, or something like that.

Cheers

I agree with this 100% (or maybe 200% since it posted twice ;))
And I would like to see more cantrips and choose the ones you want for even more wizardly flavour :)
 

Now that we have rules for summoning, do we have the ability to raise an army of the dead as well?

Do Warlock Paragon Multiclassers get Warlock's Curse 1/day from a feat?

Do Wizards get more necrotic powers?

Do Warlocks get summons?


Hopefully the necromancer will be a completely separate arcane leader class and we will get some area based undead rituals. They probably not put a new class in arcane power. They will put it in PHB3

Swordmages should get arcane archer abilities IMO. Perhaps they could dump the swordmage name and call it battlemage instead. It would open the class up a bit.
 
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Hopefully the necromancer will be a completely separate arcane leader class and we will get some area based undead rituals. They probably not put a new class in arcane power. They will put it in PHB3

Swordmages should get arcane archer abilities IMO. Perhaps they could dump the swordmage name and call it battlemage instead. It would open the class up a bit.

That's -if- they put it in as a player's race at all. Let's face it, the undead-raising shtick isn't even heroic, or even anti-heroic. I'm getting the impression there might remain certain things they want to establish as definate villain-maneuvers.

And if they kept the undead-stuff out, they'd just be overglorified warlocks.
 

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