Arcane Power questions ahead of time

I'm also hoping for a wider choice of At-Wills for wizards, with more 'controllery' powers available as At-Will (and not have them tied to particular 'builds').
I completely forgot about the At-Wills.

Mearls has said that he thinks the Wizard at-wills aren't "Controlly" enough, so I am almost certain of it - but I still want to know!

One thing I am also curious about is the Warlock. Does he get new at-wills, or do we just get the one for the Vestige pact? Seeing as Warlocks have only one option (take your pact-specific at-will and take Eldrich Blast), I'm wondering if they're going to free up Warlocks a little there.
 

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Now that we have rules for summoning, do we have the ability to raise an army of the dead as well?

Do Warlock Paragon Multiclassers get Warlock's Curse 1/day from a feat?

Do Wizards get more necrotic powers?

Do Warlocks get summons?
 

One thing I am also curious about is the Warlock. Does he get new at-wills, or do we just get the one for the Vestige pact? Seeing as Warlocks have only one option (take your pact-specific at-will and take Eldrich Blast), I'm wondering if they're going to free up Warlocks a little there.
Hmm... If they do I wonder if it will take the form of a Eldritch Blast type. Or if they still be tied to a Pact, so you have a choose of which Pact specific At-Will you take.
 


Do you think that warlocks will get the option to target multiple foes with their eldritch blast (like, y'know, in the preview cartoon ;))
 


I'm curious what the new builds for the Bard, Sorcerer are. Is there a Bard build that benefits from a high Dex, and/or which uses ranged weapons?
 

Finally, I'm hoping (but definitely not expecting) an errata to upgrade Fireball so that THE iconic D&D spell is actually worth taking again. Ongoing 5 fire damage, perhaps, or sustain standard, or something like that.

Sustain standard? As in "it keeps exploding over and over" (at the same spot) or as in "being able to recast it the next round"? Either way, I wouldn't hold my breath. But I agree with you. It is really weak. I even accidentally laughed when someone I am playing with mentioned that he was looking forward getting it.
 

My question - have they done anything to beef up implements (since AV keeps produced better weapons with 'even more' extra abilities or bigger damage dice. Even in the PHB implement powers were behind the curve with no 'high crit' or 'additional accuracy' or 'two handed damage' factors to improve them.

I'm hoping (but not holding my breath) that something will have been done to redress the balance in Arcane power.

Yeah, I'm hoping they do something to give spellcasters the same quality of options that martial characters have.

So, based on that:

1) Are there any feats/paragon paths that encourage specialization in an implement (implement equivalents of things like weapon focus, scimitar dance or the polearm master paragon)?
2) Are there any feats/paragon paths that encourage energy specialization (they already had some in the PHBs, both 1 and 2, but hopefully there are more)?
 


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