Arcane Power- Wizards Stretched Thin


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So... what's so good about Destiny Inversion that it's a 10th level power?

(Other than the shared suffering combo, that is.)
 

So... what's so good about Destiny Inversion that it's a 10th level power?

(Other than the shared suffering combo, that is.)

I don't know. The best thing I can come up with is that you might have resistance to the damage inflicted and might be able to ignore the ongoing damage.
 


When he says "cuts the damage in half", he means that that half, converted to ongoing, is all that affects you. You take no damage at all from the triggering attack.

So you might take only half, or none if you can get a save before your turn. But you might take a lot more.
 

I don't know. The best thing I can come up with is that you might have resistance to the damage inflicted and might be able to ignore the ongoing damage.

Thats about the only positive scenario I can think of, other than (perhaps) all the damage now would kill you stone dead, but putting off half of it until your next round starts might let someone get some healing in for you first.

Still seems extraordinarily risky, and I'm sure there are much better utility powers out there.
 

When he says "cuts the damage in half", he means that that half, converted to ongoing, is all that affects you. You take no damage at all from the triggering attack.

So you might take only half, or none if you can get a save before your turn. But you might take a lot more.
Ah, right. That's pretty nifty, then. :) (There's quite a few powers around to give extra saves and bonuses to saves.)
 

When he says "cuts the damage in half", he means that that half, converted to ongoing, is all that affects you. You take no damage at all from the triggering attack.

So you might take only half, or none if you can get a save before your turn. But you might take a lot more.
OK, that makes more sense to me now :blush:
 

The following made me weary:

Gnome Phantasmist feat (gnome wizard): +1 feat bonus to attack and damage per tier (15/25 like implement expertise) with arcane illusion powers. Note that this stacks with implement expertise.

I haven't been on the boards for a few weeks, so maybe this is old news by now. I came on this morning to see if there was any discussion about it.

Also Elemental Empowerment (genasi wizard): add Str mod to damage with acid cold, fire, lightning, and thunder wizard powers.

Which you can combine with:

Sorcerous Power- requires paragon mutli as sorc- gain a bonus to the damage rolls of arcane powers equal to your Str or Dex modifier, +2 at 21st.


And there are some changes to the Illusion spells:

This is probably a misprint, but Grasping Shadows was de-errata'd back to 2d8 damage. Now its back to doing more damage than the comparable daily's.

Illusory Wall is now an encounter power. That you can sustain for the entire fight. Obviously amazing now.
 

Illusions are re-errata'd.

No idea what they were thinking with the (three!) tier-scaling attack bonus feats. WTF, Wizards.

I don't actually have a problem with the Genasi double-Strength thing, since Str is such a loser attribute generally for a Wizard, and they're never going to be Striker-level anyway.

Still, now there are Wizard sub-builds for every secondary stat, which I think is cool.
 

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