4E is good for beginners and when you want to play "traditional" fatasy like "You are the shining hero, kill the evil beast, rescue the princess and take all the loot" then a good fit.
But if you want to deviate from that by playing something more exotic, playing some not so good guys or be more involved in politics and other out of combat abilities 3E offers more support for that.
Also, there are a lot of 3rd party products for 3E which gives you access to a huge number of different setting and games, inluding non-fantasy stuff like Spycraft. So far 4E does not have this 3rd party support.
As for the often mentioned skill challenges, be aware that the rules for them a bad, even after WotCs errata and that many people resort to use the rules which were developed on this board.
About the rules, it depends if you are more comfortable with having rules for (nearly) every situation or by having as few rules as possible (nearly only for combat).
I like more rules as I think that hard rules are the only way the gurantee that an action gets resolved in a fair way as when the DM makes a ruling its, because of human nature, either a railroad or the DM goes easy on the player and allows pretty much everything. In both cases imo the character doesn't really have an impact on the action.
But many people think differently and say that rules just stifle role playing.
The answer to this question is in the end the one which should decide which edition you use. As beginners you likely don't know yourself what you prefer so I suggest to simply start gaming with one edition and see if you like it.
But if you want to deviate from that by playing something more exotic, playing some not so good guys or be more involved in politics and other out of combat abilities 3E offers more support for that.
Also, there are a lot of 3rd party products for 3E which gives you access to a huge number of different setting and games, inluding non-fantasy stuff like Spycraft. So far 4E does not have this 3rd party support.
As for the often mentioned skill challenges, be aware that the rules for them a bad, even after WotCs errata and that many people resort to use the rules which were developed on this board.
About the rules, it depends if you are more comfortable with having rules for (nearly) every situation or by having as few rules as possible (nearly only for combat).
I like more rules as I think that hard rules are the only way the gurantee that an action gets resolved in a fair way as when the DM makes a ruling its, because of human nature, either a railroad or the DM goes easy on the player and allows pretty much everything. In both cases imo the character doesn't really have an impact on the action.
But many people think differently and say that rules just stifle role playing.
The answer to this question is in the end the one which should decide which edition you use. As beginners you likely don't know yourself what you prefer so I suggest to simply start gaming with one edition and see if you like it.