I like 4e, but I miss... Forked Thread: I like 3E, but I miss...

True, I do miss the shorter combats - or large scale gigantic combats that were easier to run in 2E days. I remember, we had 10 PCs (big group), 2 major NPCs and about 20 caravan guard types on our side, vs 80 lizardmen, a lizard shamen or two, giant dragonflies, a giant croc and snake, plus a summoned elmental from the shamen. All in one great session.

If I wanted to do that with 3E, it would take 5 sessions or more.

Our 4e group just had a fight on Tuesday between 70 to 80 combatants. Took about 2 hours, all told. Heckuva lot of fun.
-blarg
 

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...I miss: OGL, Paizo adventures and a bit of "out-of-the-box" thinking with powers (though the newer books, i.e. PHB2 and AP, books seem to be more willing to do that).

Cheers, LT.
 

I really do like 4e, but... I miss magic items being removed entirely from the economy, things without price tags on them. Though the ability to balance a party's magic equipment is fantastic, I liked it when fabulous piles of gold were meant not to be spent on making you better killing machines, but on status symbols, luxuries and shifts of campaign direction. Fabulous accessories like trollskin scabbards. Sailing ships. Strongholds. Temples.

When you can spend your money directly on purchasing more magic, it becomes a bit rare and unusual to see PCs doing things like, say, saving up to buy a tavern to act as a home base, or refurbishing a haunted old manor, or commissioning a carriage pulled by exotic beasts. Characters that spend their gold on things like that fall behind the power curve now, so it's an outright disincentive. I miss when it wasn't.
 

I like 4e but I miss...

The old 2e Planescape Setting, specifically Sigil. Along with the random attributes that Tieflings could get, and the weird races of Planescape like Modron. Looking forward to DMG2 to fill in some of the missing Sigil goodness.
 

I like 4e but I miss...


...character classes with different playstyles.

Used to be you could swap character classes and the feel of the game would change dramatically. Now the homogenization means it's harder to shake things up by swapping characters. Not impossible, just harder.

There are many benefits to the universal class design, but I still miss the old style a bit.
 



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