In my case, it's not a matter of having a hard time manipulating the rules (the "learning curve") -- it's simply a matter of not liking them much, at least for what Dungeons & Dragons means to me.
Considering that 3E was released almost a decade ago, and pre-splat 2E almost two decades ago, a difference in basis for comparison becomes more likely among increasingly younger demographics.
Sameness of classes, length of combats, overall rules heaviness, and so on are matters of degree. Relative to what? is the question. And for every one who considers something a "feature" there's someone who considers it a "flaw" (and vice-versa). Witness all the hoopla over Optimal Fun®.
Some people like 4E a lot precisely because they loathed so much about D&D, so every difference is by default an "improvement" -- and it can only get better as the remaining D&D-isms are cast on the ash-heap of history.
Considering that 3E was released almost a decade ago, and pre-splat 2E almost two decades ago, a difference in basis for comparison becomes more likely among increasingly younger demographics.
Sameness of classes, length of combats, overall rules heaviness, and so on are matters of degree. Relative to what? is the question. And for every one who considers something a "feature" there's someone who considers it a "flaw" (and vice-versa). Witness all the hoopla over Optimal Fun®.
Some people like 4E a lot precisely because they loathed so much about D&D, so every difference is by default an "improvement" -- and it can only get better as the remaining D&D-isms are cast on the ash-heap of history.