Games you won't play

I won't play 4E. I've found few games as actively unfun as that one.

I won't play games of the "gnostic cosmology in the modern world" subgenre.

I won't play female characters. I can't wrap my brain around the alien psychology. ;)
 

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I have tried and enjoyed MANY games (Paranoia, DnD 1e, 2e, 3e, MERP, Dark Conspiracy, Twilight 2000, Ars Magica, Talislanta, WHFRP, Dark Heresy, Call of Cthulhu, and so on), and in truth with the right set of people I would play pretty much anything.

Heck, at 14 years of age I was taken on a LARP game by a friend and loved it. I would NEVER do it again, of course, unless my son asked me to.

So, in short, there is probably nothing I wouldn't play, but I would try to steer clear of the following if I could:

- 4e (just not my cup of tea)
- WoD / Vampire (not a big goth fan, and if I am going to play in a game with vampires and werewolves I sure as heck want to be running scared from them!)
- Warhammer 40k tabletop (and other miniature games, but I love RPGs based on some of these)

And lastly, just to throw some stuff out there that I would love the opportunity to play again if I could only find some players:

- Car Wars
- Bloodbowl

Okay, I think I am done.
 


Umm I'd play anything always up for something new

Things I've played

Table top RPGs (played)
Mutants and Masterminds in a heroes esque universe
Marvel RPG (the card based one) in several universes
D&D 3.0/3.5/4th Homebrews and planescape orientated ones
Whitewolf Vampire, Demon.
Star Wars (D20) Episodes 4-6 era
Shadowrun
Ars Magica
Cthulu
Tribe 8 (apocolyptic future with "demons" and a group of self serving "gods" )
Nobilis (diceless system where you play gods of aspects for example nobilis of nightclubs or laughing)

DM'd tabletop
Mutants and Masterminds in the cowboy bebop universe
D&D 3.5 Planescape
D&D 4th Ed Planescape

LRP (live role play)
High Fantasy based at least 4 different systems
Vampire 2 different systems
Cthulu

MMORPG
WoW (well it was on a roleplaying server :p)

Pretty much every game has been realistic no glossing over the bad stuff, though the DM of the Tribe 8 game hit the hardest and that was fun.
Infact having thought about it I would be disapointed with a DM if all it was was you slay the dragon you get the treasure hurrah! Gimme guts and blood, gimmie crimes give me moral dilemas, give me a reason to hate the bad guys, make me think and let me experience new things!

All of the games I've played I've really enjoyed too, I don't really understand people who like the same thing again and again, I find it too boring give me something New! I want to see/experience as many different things as I can before my times up ;)

I really want someone to run a Warhammer 40k game now don't care what system they use, but the likelihood of it happening isn't great :(

Well to sum it up, try something new today is my recommendation :D
 
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I intensely dislike random elements in character generation, be it HP, ability scores, or whatever. It better be a helluva DM, and I better roll well, otherwise, no thanks.

No level drain under any circumstances. Ever.

I'll never DM 2e, or 3e (or any derivative thereof like Pathfinder). But I'll play if the DM is awesome and they houserule out random chargen and level drain.

No individual XP awards. For example, I shouldn't ever get less XP than someone else just because they are better at talking with a funny accent. If we played through the same adventure, and faced the same challenges, then I should get the same XP. Period.

If the DM wants to award armchair thespians bonus action points, or a bonus to their rolls or something for the duration of a well-roleplayed scene, then that's cool with me, but the party should always level up together.
 

I intensely dislike random elements in character generation, be it HP, ability scores, or whatever. It better be a helluva DM, and I better roll well, otherwise, no thanks.

No level drain under any circumstances. Ever.

I'll never DM 2e, or 3e (or any derivative thereof like Pathfinder). But I'll play if the DM is awesome and they houserule out random chargen and level drain.

I remember several people who would always throw a tantrum whenever they didn't get their first choice of character class and/or race, due to not rolling very well for particular character ability scores.

These people typically threatened to walk away and not play at all, which frequently worked against the DMs of older editions of D&D + AD&D (or for that matter, older out of print RPG's) which had a severe scarcity of willing players locally. One or two people walking away almost always meant that the game never got off the ground, due to not having enough players and/or the remaining players not being interested in playing more than one character. Many DMs I've known who found themselves in situations of this sort, eventually caved in and allowed the complaining players to roll up new characters.

Threatening to walk away did not always work for newer games (such as 4E D&D these days), which did not have a shortage of willing players locally.

The more "passive aggressive" people who were not satisfied with their choice of player characters due to not rolling very well on their ability scores, used another "workaround". Typically these people would be deliberately killing off their characters relatively quickly and early in the game, so that they could create another character. If their new characters were also not to their satisfaction, they would repeat the same quick "killing off" of their characters again so that they can roll up another character. This was repeated ad nauseum until they were able to roll up a character they liked.

If the DM caught on and attempted to prohibit players from these types of shenanigans, the complaining players (both the overtly aggressive and passively aggressive ones) would almost always become even more aggressive and start throwing more extreme tantrums. Typically these angry players would be doing very disruptive things in the game to the detriment of the other players, such that the game became very antagonistic and was not fun anymore for anyone. After a few antagonizing sessions, the DM frequently just stopped the game and dropped it altogether.

Examples of the shenanigans of such angry aggressive players would be stuff like:

- Always showing up really drunk and/or stoned.
- Deliberately attacking (and sometimes killing) other player characters in the game.
- "Passive aggressive" players constantly arguing with the DM in an extreme "rules lawyering" manner, largely as an easy way to deliberately annoy the DM. This was done even when the "passive aggressive" rules-lawyering player is wrong, but whom finds it amusing to waste a lot of time and trying the patience of the DM and other players.
 

So, in short, there is probably nothing I wouldn't play, but I would try to steer clear of the following if I could:

- Warhammer 40k tabletop (and other miniature games, but I love RPGs based on some of these)

And lastly, just to throw some stuff out there that I would love the opportunity to play again if I could only find some players:

- Bloodbowl

It's odd that you aren't interested in miniatures games but really want to play a miniatures game that has a board grafted onto it.

Unless you are talking about the financial aspect of minis gaming, which is pretty much why I stopped playing 40k soon after 3rd edition rolled out.

DS
 

Races I don't like to play:

Anything short, be it halflings, gnomes, jawas, whatever. Something about being small in a heroic game just never appealed to me. Even someone making a Jawa for a Star Wars pick-up game I was running made me not want to play...


Games I don't want to play again:

Any version of D&D prior to 4e. 4e is starting to get the power creep and broken rule issues coming out and has some "realism" issues for me, but it's by far the easiest and most stable version of D&D I've played.

Call of Cthulu. I don't usually play RPGs to be helpless and terrified, I play RPGs to kick ass (in whatever form).

2nd Edition Exalted. They changed some of my favorite things about 1st edition, Zenith Caste ability is broken, tick-based initiative, passive defenses, more.


Games I don't want to GM again:

Any version of D&D prior to 4e. 4e makes GMing/game prep sooooo much easier and faster (IMO) that I can't imagine going back.

GURPS. Stats too simple, skills too complex, way too many rules to keep track of. That said, one of my favorite games I've ever run was in GURPs, but the system (or my lack of mastery of it) eventually made me quit.

2nd Edition Exalted. See above.
 

I won't play anything where some sort of harmful or offensive material is part of the game system (I'm looking at ye, FATAL), and I'm not into anything too focused on just combat ( a small turn off about 4th edition). In terms of genre, if it's inspired by anime, count me the hell out.

Otherwise, I'm cool with most things. I'm not a big fan of playing licensed stuff, but I wouldn't necessarily turn it down.
 

It's odd that you aren't interested in miniatures games but really want to play a miniatures game that has a board grafted onto it.

Unless you are talking about the financial aspect of minis gaming, which is pretty much why I stopped playing 40k soon after 3rd edition rolled out.

DS

Yeah hit the nail on the head - the size and investment needed to play W40K is just too huge. For me, at this stage in life (2 very young kids) the cash is not a problem as much as the free time required to play a W40K game. I do, however, have time for a 1 hour or 2 hour game once in a while, and Bloodbowl used to fit the bill well as a game to play over a lunch hour and free period at school.
 

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