Babylon 5: Outrageous Fortune

There is the distinctive sound of PPG fire burning its way through the atmosphere of the landing bay as Ashley and Sarhat dive for cover. Vurk, Sethyk and Kevin are left flat-footed for a second, but miraculously none of the shot hit them. A barrage from three points near the ship all focus on the crates where Ashley now hides and ablate harmlessly.

A second or so later, Kevin and Vurk duck aside also, Kevin towards Ashley, Vurk towards Sarhat. The Ranger's dive and roll is executed with considerably more agility and aplomb than the pak'ma'ra's rather squelchy flop.

Another blast of PPG fire strikes Ashley's pile of crates, but two more shots hit Sethyk, still standing open mouthed in plain sight. The little alien is blasted off his feet and lands on his back, fur smoking. It is not obvious if he is still alive.

The shots reveal the locations of your attackers, two hiding behind the landing legs of the Outrageous Fortune, the third behind a loading truck over on the left-hand side of the hangar. Looks like they're all Drazi.

[SBLOCK=OOC]
Okay, Initiative order is:

Sarhat
Vurk
Kevin
Drazi
Sethyk (down)
Ashley

I've jumped forward into Round 1, so Vurk to Sethyk have all taken their actions. Sarhat can act before the Drazi fire in the above post. Currently, the crates give you full cover.
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(Ooh... My turn. Whoops.)

Sarhat, not carrying any ranged weapons motions to Kevin to circle from the left to take the enemy there and dashes himself towards the next pile of crates on the right. Before running off he whispers to Vurk. "Consentrate fire to the middle one."

[sblock=OOC]Essentially I'll just move to take cover behind the crates that are NE of Sarhat's current position (or more presicely the single crate right N of those...). Plan is to position myself so that I can charge #3 next turn.[/sblock]
 

The PPG was an unfamiliar shape in her hand, and for the first time Ashley cursed herself for never having bothered to learn to shoot one. Still, that was no excuse for just crouching here and letting the others take the risks.

Keeping low, she ran across a small gap between crates to the west, to a single container off on its own that would give her cover to peek north at one of the Drazi. Even though she knew alien minds were harder to affect, she decided to try her most effective weapon before relying on the tiny pistol in her hand.

She concentrated on the Drazi lurking there behind the crate, and when it started to look out...giving her a glimpse of it...she sent out a telepathic impulse towards it!

(Moving west behind that one crate there, then trying a Daze attack on Drazi 1. Hee. Poor Ash has no BAB and no Dex bonus.)
 

Sarhat moves like lightning and dives over the crates to take cover in the middle of the pile. Kevin likewise does the same to the left. The drazi on that side of the hangar reacts by angrily unleashing a burstt of PPG fire at the ranger, but he is too slow - all three blasts of plasma go wild or strike crates.

"E chunta! Dvarka!" shouts drazi #3. He keeps his pistol trained at Sarhat's hiding place.

Ash peeks over the crates and as she does so, drazi #2 points his weapon in her direction. The telepath is faster, and her mind locks onto the drazi's weak will. He stares dumbstruck into the middle distance.

Vurk, meanwhile, stirs himself from his reverie. Looking across at Sethyk, he sees the wounded alien drift into unconsciousness.

[SBLOCK=OOC]
Whee! Those were some low rolls, luckily for Kevin. So much for whittling down the NPCs... :devil:

Sarhat: double move action to the middle crates. With his enhanced warrior caste speed, he can cover a lot of distance.
Kevin: similar.
Ashley: readied daze attempt from last round, goes on drazi #2. Telepathy check 12+7= 19, -4 for other species = 15, power succeeds. Drazi fails Will save, is dazed as long as Ashley concentrates on him.

Drazi#1 did burst fire against Kevin, which means three attack for the price of one although at reduced attack chance. All three shots miss. Drazi #3 is readying.

Sethyk, meanwhile, fails his Fortitude check to remain conscious. He's not dead yet, but may end up so without medical attention. Shame he's right out in the middle like that....

As far as I know, Vurk is unarmed, but he's got an action this round if WD wants to do anything.

Initiative next round:

Sarhat
Vurk
Kevin
Ashley
Drazi
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Dazzled by the lack of PPG fire towards him, Sarhat quickly draws tactical conclusion. The Drazi must have had patience to wait until he could get a clear shot. Thinking swift, Sarhat decides to see if he could open one of the crates without exposing himself, and see if there's anything useful inside. The only alternative is to charge straight at a gun pointed at him, and it didn't sound too pleasant.
 

"Kevin, I have the one on the left," Ashley tries to tell him, without being too loud and obvious about it. "Take him fast, before he gets away from me!"

(She'll concentrate on the Drazi until he gets away, she's interrupted, or the Drazi's no longer a concern. :))
 

Sarhat examines the crates in front of him. They are empty except for some expanded foam packing "nuggets". The boxes themselves are about 1 metre cubes of lightweight but tough plasteel.

Vurk crawls across the open space near the hangar doors, bravely risking fire to help Sethyk. He gets out his medkit and begins working to stabilise the little alien.

Kevin makes a dash towards the dazed drazi thug. The drazi makes an instinctive move to avoid Kevin's denn'bok as it swings down onto his skull, but the blow lands with a Crack! that resounds around the hangar. By making an overhead blow, however, the ranger has made a fundamental mistake when attacking drazi -don't aim for the head. The thug, still held in Ashley's thrall, barely wavers.

The middle drazi finally reacts and turns to fire at Kevin, recklessly ignoring any danger of hitting his comrade. The shot goes wild, regardless. The right-most drazi continues to keep a bead on Sarhat's position.

[SBLOCK=OOC]
Sarhat: full round action to examine crate.

Vurk: move to Sethyk and commence stabilising. This is a full round action, DC15 Medical check at -4 due to alien anatomy. The degree of success determines a bonus to Sethyk's own stabilisation attempt.

Kevin: move and attack drazi #1. Attack roll 14+1=15, hit. Damage 1d6+1 =4, less DR2 = 2 damage to drazi #1.

Drazi #1: dazed. May not act, but suffers no penalty to Defence Value.
Fails save against Ashley's daze.

Drazi #2: fire at Kevin and drazi #1, -4 penalty for firing into melee. Misses Kevin, misses drazi #1.

Drazi #3: ready attack against Sarhat.

Ashley: maintain daze attack on drazi #1 (I actually had it as drazi #2 last round, but #1 makes more tactical sense).

For note, you can attempt telepathic abilities on more that one target, but each extra one gives a -2 penalty to the telepathy roll (already at a -4 due to alien minds).
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