Sarhat hurls the crate at the drazi pinning him down with its aim. The ploy works. Acting on instinct, the drazi fires at the crate, giving Sarhat the chance to charge towards it, pike at the ready. Looking desperate, the drazi smacks the butt of its pistol into Sarhat's face.
Kevin finds himself in the almost comedic position of battering an opponent who, whilst not totally helpless, does very little to defend himself and nothing to counterattack. With a glazed expression in its piggy eyes, the drazi before him sluggishly ducks and weaves against the barrage of blows unleashed by the ranger, but Kevin still manages to get two solid hits, one on the calf, the other between the eyes of the drazi. Leaking white blood, the alien still doesn't go down.
The last drazi (#2) hiding beneath the Fortune again fires into the (one-sided) melee between Kevin and its team-mate. This time its aim is true. Kevin takes a step backwards as a PPG blast slams into his shoulder. His Minbari crystalweave robes absorb some of the impact, but Ash can see the ranger grit his teeth against the pain as he steps up to the task of beating down his opponent again, smoke rising from the wounded shoulder.
Vurk finishes his ministrations to Sethyk, but the cascor's life signs are still unstable.
[SBLOCK=OOC]
Sarhat: I treated this as a sort of feint, but with the intent to draw a readied shot rather than put your opponent off balance. So the drazi doesn't lose Defence Value next round. Bluff check (untrained) =16, vs. Wisdom check from drazi #3. Drazi have a penalty to any Wisdom-based check to avoid violence, I figured it counts here. Feint=standard action, then move action to reach drazi#3.
Ash: Still concentrating on drazi #1, maintaining daze.
Kevin: Full attack option using both ends of denn'bok. Both attacks hit (16 and 11) but still not enough damage (5 total accounting for damage reduction of scales) to put his opponent down.
Vurk: finishes full round action to stabilise. Total 22 gives a +20% chance to Sethyk's stabilise roll. I was wrong above, medkits don't add to the roll, but they give a +10% to stabilise roll.
Sethyk: Total stabilise chance = 40%. 70, fail.
Drazi#1: dazed.
Drazi#2: Fire into melee, hits even with -4 penalty. Kevin takes 7 damage, -2 DR for robes = 5. Kevin at 3/8 hit points.
Drazi #3: Forced to fire at crate, hits.
Initiative for next round:
Drazi#3: Pistol whips Sarhat, hits for a total of 2 damage (although the text says a face hit, I still counted Sarhat's DR). Sarhat at 5/7 hit points.
Sarhat.
Vurk
Kevin
Ashley
Drazi #1
Drazi #2
[/SBLOCK]