Mustrum_Ridcully
Legend
That applies to my post as well, so you're wrong.Silly chancellor. You should know by now that when it comes to personal taste and preference, there's only the speaker's way, and the wrong way.
That applies to my post as well, so you're wrong.Silly chancellor. You should know by now that when it comes to personal taste and preference, there's only the speaker's way, and the wrong way.
So I take it that you're now done with the drive-by insults?Damn, thats so much shorter than my post. And says it better, too.
You're late for the party.Hey, i´ve already wondered when an old-schooler would give Dragonlance a kick.
What insult, where?So I take it that you're now done with the drive-by insults?
sigged! (if you don't mind. . .)Rechan said:You should know by now that when it comes to personal taste and preference, there's only the speaker's way, and the wrong way.
Keefe: That's Dragonlance, Desert of Desolation and Ravenloft. Do you disagree that Hickman introduced a new approach?
Er. . . in Eyes of the Overworld, Cugel tries to rape a woman in a fairly barbaric act of revenge. Likewise, he lies, steals, and cajoles himself back home. He may use big words, but he's far from civilized.
You're right that Cugel is utterly amoral. He appears to rape Derwe Coreme, before selling her into slavery. When I say he's civilized I mean that he comes from civilization, in contrast with Conan the barbarian.You beat me to the punch on that one. Quite so. Most of the characters in Vance's Cugel stories are barbarians. They're just barbarians who use words like "supererogatory" and "insensate"
I think you're applying different standards to S&S and HF. If you focus on the illusion in S&S, rather than that it's a story where we know the hero must win, then we must apply the same standard to HF. We must look at the illusion.6) When authors write their novels, they don't justify the survival of their protagonists solely on them being them protagonists. They introduce an additional justification, to create an illusion that they survive because of other reasons than just being the protagonist. On general terms, in HF novels it's because higher forces of good will never let evil triumph. In S&S it's because the protagonist is skillful, lucky and resourceful, not because he receives aid from above.
Saying that the only survive because they are the protagonist is a very poor reading of the novels. You have to look at the illusionary reason the author uses to justify their success. That illusion tells you a lot about the imaginary world of the author.
In the 1e DMG Gary warns against both Monty Haul-ism - ie giving out too much treasure and magic items - and Killer DMing - making the monsters too powerful, the traps too deadly, etc. Isn't that the same concern as the one expressed in 4e?1) Automatically Balanced encounters: the game is telling you when and what should be encountered. That's plot control right there.
2) Treasure prescriptions: the game is telling when should a magic sword be gained. That's also plot control the way I see it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.