LostSoul
Adventurer
One of the things I am coming to dislike about 4E is that the combats take a long time.
I consider this different from "the grind", since most combats are interesting. But they still take a lot of time to resolve.
So why do you guys think combats take a long time?
I think it's because there are so many things for a player to consider when his turn comes up. Which power do I use? How will that work with other PC's powers? Do I spend an AP? It gets even more complex if I have to decide between move and minor actions.
I think that is a good thing; player choice is the most important thing in the game, in my opinion - but so much reduces the amount of exploration that you can deal with in a session. Which is too bad. (In my campaign we've been playing for 6 months, real time, and it's taken less than 2 weeks, game time.)
I'm working on a "quick combat" system that's kind of like Basic D&D in its resolution; I'm hoping that will be faster.
I consider this different from "the grind", since most combats are interesting. But they still take a lot of time to resolve.
So why do you guys think combats take a long time?
I think it's because there are so many things for a player to consider when his turn comes up. Which power do I use? How will that work with other PC's powers? Do I spend an AP? It gets even more complex if I have to decide between move and minor actions.
I think that is a good thing; player choice is the most important thing in the game, in my opinion - but so much reduces the amount of exploration that you can deal with in a session. Which is too bad. (In my campaign we've been playing for 6 months, real time, and it's taken less than 2 weeks, game time.)
I'm working on a "quick combat" system that's kind of like Basic D&D in its resolution; I'm hoping that will be faster.