Mustrum_Ridcully
Legend
A lot of people see this items as "too good" or "too important".
Banning is the easy fix. I prefer complicated approaches, so here is mine:
The damage bonus granted by such items cannot exceed +1 point per tier.
So, a +4 Radiant Weapon or Staff of Ruin adds +2 to damage (Paragon Tier).
The Armbands of Iron Power (or what they are called) or Bracers of Perfect Shot add +1 instead of +2 at Heroic Tier, +2 at Paragon Tier, and +3 at Epic Tier.
For weapons one could compensate a little with a higher critical damage die, if there is still one higher available.
I think this restriction might not be necessary for bonuses that only apply to basic attacks. Using a basic attack is typically a suboptimal solution anyway, and you will always end up using non-basic attacks. (Even if you have some at-will powers that count as basic attacks.)
The Bloodclaw weapon is slightly differently:
Use this power before making a melee attack on your turn. You take 1 point of damage (2 points at paragon tier, 3 points at epic tier) . This damage cannot be reduced or prevented in any way. If you hit, increase the damage your target takes by 2 points (4 points at paragon tier, 6 points at epic tier) or 4 points (6 points at paragon tier, 8 points at epic tier) with a two-handed weapon.
An additional "fix" might be to ensure that all these bonuses are declared item bonuses. So you can pick how you get your bonus, if you feel you must have it, but there is no stacking and you still have some slots free for other options.
Banning is the easy fix. I prefer complicated approaches, so here is mine:
The damage bonus granted by such items cannot exceed +1 point per tier.
So, a +4 Radiant Weapon or Staff of Ruin adds +2 to damage (Paragon Tier).
The Armbands of Iron Power (or what they are called) or Bracers of Perfect Shot add +1 instead of +2 at Heroic Tier, +2 at Paragon Tier, and +3 at Epic Tier.
For weapons one could compensate a little with a higher critical damage die, if there is still one higher available.
I think this restriction might not be necessary for bonuses that only apply to basic attacks. Using a basic attack is typically a suboptimal solution anyway, and you will always end up using non-basic attacks. (Even if you have some at-will powers that count as basic attacks.)
The Bloodclaw weapon is slightly differently:
Use this power before making a melee attack on your turn. You take 1 point of damage (2 points at paragon tier, 3 points at epic tier) . This damage cannot be reduced or prevented in any way. If you hit, increase the damage your target takes by 2 points (4 points at paragon tier, 6 points at epic tier) or 4 points (6 points at paragon tier, 8 points at epic tier) with a two-handed weapon.
An additional "fix" might be to ensure that all these bonuses are declared item bonuses. So you can pick how you get your bonus, if you feel you must have it, but there is no stacking and you still have some slots free for other options.
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