• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Give me the idea, I build the monster

Would it be possible to make two level 11 NPCs based on the templates below?

Elf Controller - A combo between druid and shaman with some minor shape-shifting and spirit-summoning powers.

Half-Elf Skirmisher - a monk-esque fighter with some minor radiant powers (A monk of pelor). By monk I mean a fist-fighter who moves around a lot with some powers similar to an invoker.

Thanks

Yes I can probably in the next day or two.

Kudos

-Sporemine
 

log in or register to remove this ad

Would it be possible to make two level 11 NPCs based on the templates below?

Elf Controller - A combo between druid and shaman with some minor shape-shifting and spirit-summoning powers.

Half-Elf Skirmisher - a monk-esque fighter with some minor radiant powers (A monk of pelor). By monk I mean a fist-fighter who moves around a lot with some powers similar to an invoker.

Thanks

Yes I can probably do so in the next day or two.

Kudos

-Sporemine
 

I appreciate all of the requests, but i'm getting tired of making npcs with monster stat blocks. Some are fine, but many of the previous requests are non-"monster" npcs. I will eventually get around to the monk and the druid/shaman but mosters come first.

I don't mind monster npcs, those are fun to make (phidias)

Kudos

-Sporemine
 

My apologies on that part.

Hopefully a creature that is more interesting for you to make:

Some kind of creature that is made up of condensed energy. Perhaps leftover energy after the gods and the primordials waged war. These creatures constantly search for places or items of power that they might add to their own strength.

The look I have envisioned for them is something like a tall, sinewy creature (around 8 feet tall) and their body looks like it might be made of multi-colored mercury. Their description can vary greatly as the matter from which they are made is rather chaotic and dynamic.

More technical details on the creature(s):
-The monster level should be around 10-13.
-The monster is a controller
-If you feel up to it, I could use a skirmisher type monster as well as a minion.

Thanks in advance.
 

My apologies on that part.

Hopefully a creature that is more interesting for you to make:

Some kind of creature that is made up of condensed energy. Perhaps leftover energy after the gods and the primordials waged war. These creatures constantly search for places or items of power that they might add to their own strength.

The look I have envisioned for them is something like a tall, sinewy creature (around 8 feet tall) and their body looks like it might be made of multi-colored mercury. Their description can vary greatly as the matter from which they are made is rather chaotic and dynamic.

More technical details on the creature(s):
-The monster level should be around 10-13.
-The monster is a controller
-If you feel up to it, I could use a skirmisher type monster as well as a minion.

Thanks in advance.

Yay, something fun
 

Here's one of them, enjoy

Saeagal Blaster
Level 10 Elite Controller
Medium Immortal Beast (blind, ooze)
XP 1,000
Initiative +9
Senses Perception +14, blindsight

Energy siphon aura 5;
All attacks made in the area with the arcane or divine kewords deal half damage

HP 212; Bloodied 106
AC 24; Fortitude 22, Reflex 22, Will 22
Resist 10 all specified damage types;
Vulnerable 10 unspecified damage type
Saving Throws +2
Speed 8
Action Points 1

:bmelee: Slam (Standard; at-will)
+15 Vs. AC, 2d6+5 damage

:ranged: Prismatic bolt (Standard; at-will)
+14 Vs. Reflex, 2d6+5 damage

:ranged: Energy drain (Standard; recharge :6:)
+14 Vs. Reflex, the target is dazed, knocked prone, and cannot use any powers with the arcane or divine keywords

:ranged: Prismatic blast (Standard; recharge :4::5::6:)
+14 Vs. Will, 3d8+5 damage and roll d6 for one of the following effects. (save ends)
1 - The target is dazed
2 - The target is knocked prone
3 - The target loses the use of any powers with the arcane and divine keywords
4 - The target takes ongoing 10 sonic damage
5 - The target slides up to 5 squares
6 - Roll again twice, if another 6 is rolled, all conditions are applied

Alignment Unaligned
Languages None
Str 18 (+9)Dex 18 (+9)Wis 18 (+9)Con 18 (+9)Int 18 (+9)Cha 18 (+9)
Equipment Residium worth (xxx gp)
 
Last edited:

Here is a monster idea stolen from Dr Who, the weeping Angels...

The Weeping Angels are a group of hunters featured in the Tenth Doctor episode "Blink". Because their physiology is quantum-locked, they only occupy a single position in space when seen by an observer (see Schrödinger's Cat). When they are not observed they become a "quantum wave form" that occupies many positions in space, thus they cannot move while being observed; but when they are not they can appear to travel exceedingly quickly. They use this ability to approach and attack unwary prey. They turn to stone when observed, acting as a defense mechanism, because according to the Doctor, "you can't kill a stone." While in their locked state they appear as stone statues, often covering their eyes so that they will not see each other and lock themselves forever in stone form. This defense mechanism is what gave them the name "Weeping Angels".
According to the Doctor, "[the Weeping Angels] are as old as the universe (or very nearly), but no one really knows where they come from." He also describes them as "creatures of the abstract", "the lonely assassins", and "the only psychopaths in the universe to kill you nicely", because their method of killing doesn't do anything of the sort: a touch sends their victims into the past to live out their lives before they were even born; the Angels then feed on the "potential energy" of the lives their victims would have lived in the present.

These things look like winged angels with nasty fangs, obviously the whole sending you back in time thing wouldn't work but maybe they could drain levels or something... Honestly the episode Blink was one of the scariest TV episodes I have ever seen, (I highly recommend watching it on Youtube or something) it won a Hugo and Weeping Angels were voted the #1 scariest monsters of 2007... I thought they would make great monsters for D&D... Perhaps they could extinguish light sources, be invulnerable in stone form, make it so the players have to use their heads a little more than their axes... I don't know... Wanna give em a try??? I was thinking around Level 12ish or so...

"The Lonely Assassins, that's what they used to be called. No one quite knows where they came from, but they're as old as the Universe, or very nearly. And they have survived this long because they have the most perfect defence system ever evolved. They are Quantum Locked. They don't exist when they are being observed. The moment they are seen by any other living creature they freeze into rock. No choice, it's a fact of their biology. In the sight of any living thing, they literally turn into stone. And you can't kill a stone. Of course, a stone can't kill you either, but then you turn your head away. Then you blink. Then, oh yes, it can." The Doctor
 


Here is a monster idea stolen from Dr Who, the weeping Angels...

The Weeping Angels are a group of hunters featured in the Tenth Doctor episode "Blink". Because their physiology is quantum-locked, they only occupy a single position in space when seen by an observer (see Schrödinger's Cat). When they are not observed they become a "quantum wave form" that occupies many positions in space, thus they cannot move while being observed; but when they are not they can appear to travel exceedingly quickly. They use this ability to approach and attack unwary prey. They turn to stone when observed, acting as a defense mechanism, because according to the Doctor, "you can't kill a stone." While in their locked state they appear as stone statues, often covering their eyes so that they will not see each other and lock themselves forever in stone form. This defense mechanism is what gave them the name "Weeping Angels".
According to the Doctor, "[the Weeping Angels] are as old as the universe (or very nearly), but no one really knows where they come from." He also describes them as "creatures of the abstract", "the lonely assassins", and "the only psychopaths in the universe to kill you nicely", because their method of killing doesn't do anything of the sort: a touch sends their victims into the past to live out their lives before they were even born; the Angels then feed on the "potential energy" of the lives their victims would have lived in the present.

These things look like winged angels with nasty fangs, obviously the whole sending you back in time thing wouldn't work but maybe they could drain levels or something... Honestly the episode Blink was one of the scariest TV episodes I have ever seen, (I highly recommend watching it on Youtube or something) it won a Hugo and Weeping Angels were voted the #1 scariest monsters of 2007... I thought they would make great monsters for D&D... Perhaps they could extinguish light sources, be invulnerable in stone form, make it so the players have to use their heads a little more than their axes... I don't know... Wanna give em a try??? I was thinking around Level 12ish or so...

"The Lonely Assassins, that's what they used to be called. No one quite knows where they came from, but they're as old as the Universe, or very nearly. And they have survived this long because they have the most perfect defence system ever evolved. They are Quantum Locked. They don't exist when they are being observed. The moment they are seen by any other living creature they freeze into rock. No choice, it's a fact of their biology. In the sight of any living thing, they literally turn into stone. And you can't kill a stone. Of course, a stone can't kill you either, but then you turn your head away. Then you blink. Then, oh yes, it can." The Doctor

Good idea, but how am I ever going to make a monster that turns into a statue when you see it? I can see that combat...

DM: You're being attacked by a statue.

Party: Umm, okay we attack it...

*3 hours of chopping later*

DM: You win, time to move on.

Party: :(

You can see my point

Kudos

-Sporemine
 

Perhaps I played too much Diablo when I was younger, but could you create stats for the Horned Demons from Diablo I (Horned Demon - The Diablo Wiki - Diablo, Diablo 2, Diablo 3, and more) ?
Preferably at a level which would give heroic pc's a challenge, but not so tough as paragon players wouldn't be able to take on 2 or 3 of them.

Also would like to see the Goatfolk (Ibixian) from 3rd ed. updated to 4th ed.

I need goatfolk stats (or a link to them) and some idea of what role and level the horned demons should be.

Kudos

-Sporemine
 

Into the Woods

Remove ads

Top