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Liquid Awesome
I want a six year campaign; if we play once every two weeks, that's 24 times a year, so about 5 levels a year, which works out perfectly.
I must admit that my mind always boggles a bit when you say stuff like this. I've sort of adjusted to the concept (if not entirely internalized) running a campaign that takes several years to come to its conclusion. But it would never occur to me to base my rate of level advance on such a timeline.
I guess I never think of my games in terms of any desire for them to reach maximum level. I would probably base the rate of advance (since I'm not using XP either) on how often going up a level makes sense for the players in terms of adjusting to their new powers/being ready to add to that repertoire. For my current game I settled on every three sessions but 1/4 might have been a slightly better ratio in retrospect.
I'm certainly not finding fault with your method. It just isn't one of the considerations I use when I'm envisioning the XP system and campaign arcs and so forth. Is there a reason why you picked six years and not five or seven?
WAITASECOND!...PC must know when 5e is being released!!
