[Adventure]: Stormcrow Tor (Judge: THB)

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[SBLOCK=OOC]Note: Impact had pointed me that I couldn't aid another with ranged attack. So, only the one in melee with Gog would have been able to do so. The other other would have attacked. In the end, everyone would have been hit (or miss) anyway, but Radtash andAkavras would have ended with more damages.

My mistake so I'll keep the things at it is but won't reproduce that mistake. Thanks Impact to have pointed me that.[/SBLOCK]
 

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Gruff strikes ans tears at the cube from within; lightning sparkles over his blade and lights up the interior of the cube like a fireworks display. As the electrical discharge fades, Gruff disappears. He reappears a moment later, behind one of the birdmen, and his blade sinks deep.

Gruff seems to settle into a deadly rhythym as he races towards the pit and spins, a tendril of lightning reaching back towards the cube and wrenching it towards him.

[sblock=mechanics]

Gruff takes 10 ongoing damage and is at 39/49 hp.

Standard: Dual Lightning Strike: Cube, teleport to L6, secondary attack against the Inciter in K7
Dual Lightning Strike (1d20+9=20, 1d6+5=11, 1d20+9=26, 1d6+5=11)
The Cube is marked until EoNT. It takes a -3 to attack anyone but Gruff. The Inciter is marked until EoNT.

Since Gruff escaped the cube, he is no longer Dazed.

Move: Shift to M6

Action Point.

Standard: Lightning Lure on the Cube:http://invisiblecastle.com/roller/view/2262247/Lightning Lure (1d20+7=27, 1d6+6=12) CRIT! (lol.. rolled max damage anyway) Add crit damage (1d6=5)

It also treats all squares adjacent to Gruff as difficult terrain until EoNT. Radavash is now free of the cube.

Contingent: If the cube successfully attacks someone other than Gruff on its turn, Gruff will teleport it into the pit.

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Gruff strikes ans tears at the cube from within; lightning sparkles over his blade and lights up the interior of the cube like a fireworks display. As the electrical discharge fades, Gruff disappears. He reappears a moment later, behind one of the birdmen, and swiftly decapitates it.

Gruff seems to settle into a deadly rhythym as he races towards the pit and spins, a crack of thunder resounding through the room and hammering into the mage.

[sblock=mechanics]

Gruff takes 10 ongoing damage and is at 39/49 hp.

Standard: Dual Lightning Strike: Cube, teleport to M7, secondary attack against the Tribal in M8
Dual Lightning Strike (1d20+9=20, 1d6+5=11, 1d20+9=26, 1d6+5=11)
The Cube is marked. It takes a -3 to attack anyone but Gruff. The Tribal takes damage and dies.[/sblock]

[sblock=ooc]
The tribal was already dead, killed by Narvala's Grasping Shards attack, despite a typo in my original post saying she attacked the one at L8 (whcih didn't exist).
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[sblock=ooc]
The tribal was already dead, killed by Narvala's Grasping Shards attack, despite a typo in my original post saying she attacked the one at L8 (whcih didn't exist).

Hmm. Guess that's what I get for going solely off of position notation. :P
Let me look at the map again and revise my post real quick.

[/sblock]
 

[SBLOCK=About being daze by Gelatinous Cube]Also, you start your round Dazed, so you have 1 action (standard, move OR minor). If you escape the grab, you don't get back those action. That's how I have always seen it played and I have looked on the net and nothing confirm or infirm my theory. I've been victim more than once of those creature as a player...

So, unless I see official ruling contradict that (you are welcome to find some), I'll tell that when you start your round dazed, you have one action left for your round. The only way to gain another one, it is to use an action die.

Tinwe: So tell me what you want to do this round, as you have done too many actions (and as drothgery have told, you have attacked a death bird)[/SBLOCK]
 

[sblock]
Also, you start your round Dazed, so you have 1 action (standard, move OR minor). If you escape the grab, you don't get back those action. That's how I have always seen it played and I have looked on the net and nothing confirm or infirm my theory. I've been victim more than once of those creature as a player...

Seems pretty simple to me. The power used is "Engulf", which says
Engulf (Standard, at-will)
x.gif
AcidThe gelatinous cube attacks one or two Medium or smaller targets; +8 vs Reflex; (automatically hits an immobilized creature) On a hit, the target is grabbed and pulled into the cube’s space; the target is dazed and takes ongoing 10 acid damage until it escapes the grab. A creature that escapes the grab shifts to a square of its choosing adjacent to the cube. The cube can move normally while creatures are engulfed within it.

My argument is this: Dazed, as defined in the rules, does not remove any of your actions. When Dazed, you are limited to 1 action. When Gruff teleported, he escaped the grab and therefore is no longer dazed. Since he is no longer Dazed, he is no longer limited to 1 action.

I'll defer to the judge, though, unless I can find a specific ruling from WotC.
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[sblock=ooc]
Was redoing my action so as not to hold up the game. Deleted since Velmont was swayed by my arguement. :D

Also, I forgot to mention that Lightning Lure will pull the Cube to K4/L5
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[SBLOCK=OOC]Make sense. I'll go with your interpretation and feel that I've been screwed as a player :p EDIT: Tinwe... go for full turn. Sorry to make you post like that.[/SBLOCK]
 

[SBLOCK="OOC"]Velmont, I believe we have all taken our turns. Thank you for being a flexible DM. :)[/SBLOCK]
 

[SBLOCK=OOC]I know, but I'm actually working (and doing overtime) I'll do the update later tonight.[/SBLOCK]
 

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