HolyMan
Thy wounds are healed!
ok DW this has been giving me a headache I need a class list like in the books and class skills listed please but here are a few things in RED
[sblock=Gar]
Name: Gar Heavyclaws
Player: Dragonwriter
Race: Human
Class: Totemist 4/Warblade 2/Bloodclaw Master 3
(Breakdown: Totemist 1/Warblade 1/Totemist +3/ Warblade +1/ Bloodclaw Master 3)
Total Level: 9
ECL: +0 mod/total 9
XPs: 36,000 current/45,000 next level [HAS EXPERIENCE PENALTY]
Patron God: None
Alignment: Neutral
===================================
Str: 18 (6 points +2 levels +2 Gauntlets)
Dex: 14 (6 points)
Con: 18 (10 points +2 Amulet)
Int: 12 (4 points)
Wis: 10 (2 points)
Cha: 8 (0 points)
===================================
HP: 128 (4d8+2d12+3d12+36) [FORGOT TO ADD 36 TOTAL = 164]
AC: 21 (23) (+2 Dex, +9 Armor) (+2 Deflection against evil)
Init: +2
Speed: 30 feet (30 feet base, +10 boots, Armor penalty)
BAB: +7
Mel: +11
Rng: +9-2 (flaw)
Fort: +13 (+4+3+3+3)
Refl: +9 (+10) (+4+0+3+2(+1))
Will: +2 (+1+0+1+0)
===================================
Special Abilities
Race: Bonus Feat, Bonus Skill points
Class: Totemist: Meldshaping, Wild Empathy +3 (with extra +4 versus Magical Beasts), illiteracy (negated by Warblade
levels), Totem Chakra Bind (+1 essentia capacity), Totem’s Protection (+4 bonus on saves against Su abilities of Magical
Beasts)
Warblade: Maneuvers, Battle Clarity (Int to Refl when not flat-footed), Weapon Aptitude, Uncanny Dodge
Bloodclaw Master: Maneuvers, Shifting 2/day, Claws of the Beast (full STR bonus when TWF with specific weapons), Superior
TWF (no -2 when TWF with specific weapons), Tiger Claw Synergy (Stance), Pouncing Strike, low-light vision
Other: Low-Light Vision (2*Human, Bloodclaw Master 3), Flaw: Shaky (-2 to ranged attacks) for bonus feat
===================================
Feats: Alertness (Bonus, HR) Expanded Soulmeld Capacity (Girallon Arms) (H), Improved Unarmed Strike (Flaw Bonus),
Improved Grapple (1st), Multiattack (3rd), Bonus Essentia (6th), Martial Stance (Leaping Dragon Stance) (9th)
===================================
Languages: Common, Sylvan
===================================
Skills (28 for Totemist 1, 6+1 per Totemist levels after, 6+1 per Warblade level, 4+1 per Bloodclaw Master level. This is
including the +2 points per level HR.) [I HAVE FIRST LVL SKILL POINTS AT 32 DID YOU ADD THE HUMAN +4 AND THEN +1 PER LVL
DON'T SE IT ACCOUNTED FOR]
Trained or Untrained: +X (=Rank + Stat Mod + Other)[DON'T KNOW WHAT IS A CLASS SKILL CAN'T CHECK]
Balance +3 (=4+2-3)
Jump +28 (=12+4+5+10-3) (Jump ranks are 2 cc at 1, +3 class at 2, +1 cc at 5, +3 class at 6, +1 class at 7,8 and 9)
Listen +14 (=12+0+2)
Spot +14 (=12+0+2)
Survival +7 (=7+0+0)
Swim +4 (=7+3-6)
Trained Only: +X (=Rank + Stat Mod + Other)
Handle Animal +6 (=7-1+0)
Knowledge (arcana) +8 (=7+1+0)
Tumble +6 (=7+2-3)
===================================
Magic Items (location, weight): +1 Mithral Full Plate (Chest, 25 lbs), Gauntlets of Ogre Power (Hands, 4 lbs), Amulet of
Health +2 (Neck, - lbs), Boots of Striding and Springing (Feet, 1 lb), Handy Haversack (Back, 5 lbs), Bottle of Air (belt
pouch, 2 lbs), Wand of Cure Light Wounds (50 charges, belt pouch, - lbs.)
===================================
Other Equipment:
Weapons: 4 claws +11 melee (up to +15 w/essentia) (1d4+4 (up to 8 w/essentia) damage each, piercing and slashing,
natural); or unarmed strike +11 melee (1d3+4 bludgeoning damage, natural)
Armor, Clothes: +1 Mithral Full Plate (11,650 GP, +9 AC, +3 max DEX, -3 ACP, 25 lbs.), Traveler’s outfit
-----------------------------------
Container: Handy Haversack (main) (carrying 76 lbs, max 80)
Contents: bedroll, 2 bags of caltrops, crowbar, grappling hook, hammer, miner’s pick, 10 ft. pole, 12 days of trail
rations, silk rope (50 ft.), shovel, 2 waterskins, everburning torch
Container: Haversack Pocket 1 (carrying 3 lbs, max 20)
Contents: 3 flasks of acid
Container: Haversack Pocket 2 (carrying 4 lbs, max 20)
Contents: coins
Container: Belt Pouch
Contents: flint and steel, 1 waterskin, Bottle of Air, Wand of CLW (50 charges)
-----------------------------------
Money [CAN'T CHECK WAS LOOKING UP PRICES BUT IS ALOT OF EXTRA WORK]
PP: 63 (1 bar)
GP: 44
SP: 22
CP: 0
Gems/Other: 0
-----------------------------------
Load
Light: 0-100 lbs.
Medium: 101-200 lbs.
Heavy: 201-300 lbs.
Current: ~46 lbs.
===================================
Blade Magic
Initiator Level: 7 (2 Totemist, 2 Warblade, 3 Bloodclaw Master)
Active Stance: Leaping Dragon Stance
Readied Maneuvers: 4 (3+1) Death from Above, Soaring Raptor Strike, Rabid Wolf Strike, Wolf Fang Strike
Lvl 1 Maneuvers/Stances: Sudden Leap, Wolf Fang Strike, Leading the Attack, Blood in the Water (stance)
Lvl 2 Maneuvers/Stances: Rabid Wolf Strike,
Lvl 3 Maneuvers/Stances: Soaring Raptor Strike, Leaping Dragon Stance (stance)
Lvl 4 Maneuvers/Stances: Death from Above,
===================================
Meldshaping
Meldshaper Level: 4
Essentia Pool: 5 (3 class +2 feat)
Essentia Capacity: 2 (Totem Chakra Bind +1, Girallon Arms +1)
Soulmelds Currently Bound: Girallon Arms (bound to Totem Chakra, arms), Rageclaws (hands), Lammasu Mantle (shoulders),
Blink Shirt (heart)
Open Chakras and Number of Chakra Binds: Totem Chakra, 1 available bind
[All chubberish to me how do these things work I know you have them but not how you use them]
=================================== [/sblock]
[sblock=Gar]
Name: Gar Heavyclaws
Player: Dragonwriter
Race: Human
Class: Totemist 4/Warblade 2/Bloodclaw Master 3
(Breakdown: Totemist 1/Warblade 1/Totemist +3/ Warblade +1/ Bloodclaw Master 3)
Total Level: 9
ECL: +0 mod/total 9
XPs: 36,000 current/45,000 next level [HAS EXPERIENCE PENALTY]
Patron God: None
Alignment: Neutral
===================================
Str: 18 (6 points +2 levels +2 Gauntlets)
Dex: 14 (6 points)
Con: 18 (10 points +2 Amulet)
Int: 12 (4 points)
Wis: 10 (2 points)
Cha: 8 (0 points)
===================================
HP: 128 (4d8+2d12+3d12+36) [FORGOT TO ADD 36 TOTAL = 164]
AC: 21 (23) (+2 Dex, +9 Armor) (+2 Deflection against evil)
Init: +2
Speed: 30 feet (30 feet base, +10 boots, Armor penalty)
BAB: +7
Mel: +11
Rng: +9-2 (flaw)
Fort: +13 (+4+3+3+3)
Refl: +9 (+10) (+4+0+3+2(+1))
Will: +2 (+1+0+1+0)
===================================
Special Abilities
Race: Bonus Feat, Bonus Skill points
Class: Totemist: Meldshaping, Wild Empathy +3 (with extra +4 versus Magical Beasts), illiteracy (negated by Warblade
levels), Totem Chakra Bind (+1 essentia capacity), Totem’s Protection (+4 bonus on saves against Su abilities of Magical
Beasts)
Warblade: Maneuvers, Battle Clarity (Int to Refl when not flat-footed), Weapon Aptitude, Uncanny Dodge
Bloodclaw Master: Maneuvers, Shifting 2/day, Claws of the Beast (full STR bonus when TWF with specific weapons), Superior
TWF (no -2 when TWF with specific weapons), Tiger Claw Synergy (Stance), Pouncing Strike, low-light vision
Other: Low-Light Vision (2*Human, Bloodclaw Master 3), Flaw: Shaky (-2 to ranged attacks) for bonus feat
===================================
Feats: Alertness (Bonus, HR) Expanded Soulmeld Capacity (Girallon Arms) (H), Improved Unarmed Strike (Flaw Bonus),
Improved Grapple (1st), Multiattack (3rd), Bonus Essentia (6th), Martial Stance (Leaping Dragon Stance) (9th)
===================================
Languages: Common, Sylvan
===================================
Skills (28 for Totemist 1, 6+1 per Totemist levels after, 6+1 per Warblade level, 4+1 per Bloodclaw Master level. This is
including the +2 points per level HR.) [I HAVE FIRST LVL SKILL POINTS AT 32 DID YOU ADD THE HUMAN +4 AND THEN +1 PER LVL
DON'T SE IT ACCOUNTED FOR]
Trained or Untrained: +X (=Rank + Stat Mod + Other)[DON'T KNOW WHAT IS A CLASS SKILL CAN'T CHECK]
Balance +3 (=4+2-3)
Jump +28 (=12+4+5+10-3) (Jump ranks are 2 cc at 1, +3 class at 2, +1 cc at 5, +3 class at 6, +1 class at 7,8 and 9)
Listen +14 (=12+0+2)
Spot +14 (=12+0+2)
Survival +7 (=7+0+0)
Swim +4 (=7+3-6)
Trained Only: +X (=Rank + Stat Mod + Other)
Handle Animal +6 (=7-1+0)
Knowledge (arcana) +8 (=7+1+0)
Tumble +6 (=7+2-3)
===================================
Magic Items (location, weight): +1 Mithral Full Plate (Chest, 25 lbs), Gauntlets of Ogre Power (Hands, 4 lbs), Amulet of
Health +2 (Neck, - lbs), Boots of Striding and Springing (Feet, 1 lb), Handy Haversack (Back, 5 lbs), Bottle of Air (belt
pouch, 2 lbs), Wand of Cure Light Wounds (50 charges, belt pouch, - lbs.)
===================================
Other Equipment:
Weapons: 4 claws +11 melee (up to +15 w/essentia) (1d4+4 (up to 8 w/essentia) damage each, piercing and slashing,
natural); or unarmed strike +11 melee (1d3+4 bludgeoning damage, natural)
Armor, Clothes: +1 Mithral Full Plate (11,650 GP, +9 AC, +3 max DEX, -3 ACP, 25 lbs.), Traveler’s outfit
-----------------------------------
Container: Handy Haversack (main) (carrying 76 lbs, max 80)
Contents: bedroll, 2 bags of caltrops, crowbar, grappling hook, hammer, miner’s pick, 10 ft. pole, 12 days of trail
rations, silk rope (50 ft.), shovel, 2 waterskins, everburning torch
Container: Haversack Pocket 1 (carrying 3 lbs, max 20)
Contents: 3 flasks of acid
Container: Haversack Pocket 2 (carrying 4 lbs, max 20)
Contents: coins
Container: Belt Pouch
Contents: flint and steel, 1 waterskin, Bottle of Air, Wand of CLW (50 charges)
-----------------------------------
Money [CAN'T CHECK WAS LOOKING UP PRICES BUT IS ALOT OF EXTRA WORK]
PP: 63 (1 bar)
GP: 44
SP: 22
CP: 0
Gems/Other: 0
-----------------------------------
Load
Light: 0-100 lbs.
Medium: 101-200 lbs.
Heavy: 201-300 lbs.
Current: ~46 lbs.
===================================
Blade Magic
Initiator Level: 7 (2 Totemist, 2 Warblade, 3 Bloodclaw Master)
Active Stance: Leaping Dragon Stance
Readied Maneuvers: 4 (3+1) Death from Above, Soaring Raptor Strike, Rabid Wolf Strike, Wolf Fang Strike
Lvl 1 Maneuvers/Stances: Sudden Leap, Wolf Fang Strike, Leading the Attack, Blood in the Water (stance)
Lvl 2 Maneuvers/Stances: Rabid Wolf Strike,
Lvl 3 Maneuvers/Stances: Soaring Raptor Strike, Leaping Dragon Stance (stance)
Lvl 4 Maneuvers/Stances: Death from Above,
===================================
Meldshaping
Meldshaper Level: 4
Essentia Pool: 5 (3 class +2 feat)
Essentia Capacity: 2 (Totem Chakra Bind +1, Girallon Arms +1)
Soulmelds Currently Bound: Girallon Arms (bound to Totem Chakra, arms), Rageclaws (hands), Lammasu Mantle (shoulders),
Blink Shirt (heart)
Open Chakras and Number of Chakra Binds: Totem Chakra, 1 available bind
[All chubberish to me how do these things work I know you have them but not how you use them]
=================================== [/sblock]