GMforPowergamers
Legend
I think it is time for me to tell a story...it is funny becuse it is true...
we had a game (early 3e) with 8 players 1 rouge, and 1 multi classed character with rouge in it... and a bunch of casters...
In one dungeon with 3 traps and a locked door both rouges sat out the entire night...becuse it was full of undead that ment no sneak attack, and the wizards had a wand of knock, and the cleric find traps....oh and summoning as well.
The next dungeon I had traps everywhere, a tomb of horror like enviorment...guess what happened...all sorts of 'summon X...send first...animate Y send first'
SO after 12 levels the party all agreed it sucked having a chance to fail...and the wizards didn't
ANy 5th+ level straigh caster can have a whole arsanal of 'I can do that better' built up.
a party of a Druid, Wizard, Cleric, Sorcerer was not only a match but suppior to a party of Fighter, Rouge, Bard, Barbarian...
Infact I bet that if we made a dungeon for 9th level characters...and loaded it with traps, level correct monsters and other challenges, then sent two teams through
Team 1 Druid 8, Specilist wizard 8, Cleric 8, Sorcerer 8
Team 2 Fighter 10, Rouge 10, Bard 10, Barbarian 10
that team one has the easier time...heck I bet it isn't even close...
Do the same thing in 4e, only even the levels
a dungeon of level 9
team 1 Druid 9, Wizard 9, Cleric 9, SOrcerer 9
team 2 Fighter 9, Rouge 9, Bard 9, Barbarian 9
and I bet there is little diffrence in the hardness of the dingeon (with the only real diffrence being one has no defender the other has no controler)
we had a game (early 3e) with 8 players 1 rouge, and 1 multi classed character with rouge in it... and a bunch of casters...
In one dungeon with 3 traps and a locked door both rouges sat out the entire night...becuse it was full of undead that ment no sneak attack, and the wizards had a wand of knock, and the cleric find traps....oh and summoning as well.
The next dungeon I had traps everywhere, a tomb of horror like enviorment...guess what happened...all sorts of 'summon X...send first...animate Y send first'
SO after 12 levels the party all agreed it sucked having a chance to fail...and the wizards didn't
ANy 5th+ level straigh caster can have a whole arsanal of 'I can do that better' built up.
a party of a Druid, Wizard, Cleric, Sorcerer was not only a match but suppior to a party of Fighter, Rouge, Bard, Barbarian...
Infact I bet that if we made a dungeon for 9th level characters...and loaded it with traps, level correct monsters and other challenges, then sent two teams through
Team 1 Druid 8, Specilist wizard 8, Cleric 8, Sorcerer 8
Team 2 Fighter 10, Rouge 10, Bard 10, Barbarian 10
that team one has the easier time...heck I bet it isn't even close...
Do the same thing in 4e, only even the levels
a dungeon of level 9
team 1 Druid 9, Wizard 9, Cleric 9, SOrcerer 9
team 2 Fighter 9, Rouge 9, Bard 9, Barbarian 9
and I bet there is little diffrence in the hardness of the dingeon (with the only real diffrence being one has no defender the other has no controler)