Kerrick
First Post
Tequila Sunrise's thread gave me an idea on how to deal with force spells. Okay, it's mostly been done before - 4E, and TS to some degree - but I have some different ideas.
Basically, ALL force effects have hit points. Bigby's interposing hand has hit points and AC (though none of the others do, for some reason), so you could extend this to all other force effects. They have hit points equal to the caster's max, DR equal to casting bonus/-*, and can only be damaged with physical attacks, disintegrate spells, or dispel magic. Non-stationary effects like the hand spells also have AC.
*For example, a wall of force cast by a wizard with 17 Int would have DR 3/-.
I'm kind of debating between DR or a fast healing effect whereby the effect regains 1-3 points of damage per round. Maybe I could do both - Conjuration effects (wall of force) have DR, while Evocation effects (Bigby's hand) regenerate damage?
Basically, ALL force effects have hit points. Bigby's interposing hand has hit points and AC (though none of the others do, for some reason), so you could extend this to all other force effects. They have hit points equal to the caster's max, DR equal to casting bonus/-*, and can only be damaged with physical attacks, disintegrate spells, or dispel magic. Non-stationary effects like the hand spells also have AC.
*For example, a wall of force cast by a wizard with 17 Int would have DR 3/-.
I'm kind of debating between DR or a fast healing effect whereby the effect regains 1-3 points of damage per round. Maybe I could do both - Conjuration effects (wall of force) have DR, while Evocation effects (Bigby's hand) regenerate damage?