cmrscorpio
Explorer
But the warlord decides whether the guy was really dying or not. If the warlord yells at him to get up, then he wasn't really dying. If the warlord doesn't yell at him, then he was really dying and dies. And the warlord is acting as if he knows this. That's where the suspension-of-disbelief issue comes in.
Then this is a case of metagame knowledge causing the suspension of disbelief. In the context of the reality of the game world as experienced by the characters, if the warlord's inspiring word brings him back, then he wasn't really dying in the first place. If the warlord doesn't use the inspiring word and the character then dies, then the guy really was dying and no amount of cajoling or berating from the warlord could have saved him.
[edit]How the events are interpreted depend entirely on whether the character survives. I see it as just another of the many abstractions inherent with using something as definite and precise as hit points to measure something as ephemeral and ever-changing as one's health.[/edit]
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