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New Errata/Updates at Wotc


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I'll note that I love the changes, and feel vindicated in my "banned" list. :D

It actually affected 3 PCs in my game, but naturally the Avenger was hardest-hit. He's taking it well, though!

I like to incorporate errata ASAP, so I let my party's characters swap stuff out freely once it hits. The Avenger gets to replace his leather armor feat, and his armor is magically transforming into cloth. :)

-O
 

What is the stout property on double weapon? Was it supposed to be small, as there are no small double weapon? Or is it something only the users of the updated character builder will be able to know before PHB3 gets out?

They also fixed the Behir. He still chew a lot, but at least he can continue to act now.
 


What is the stout property on double weapon? Was it supposed to be small, as there are no small double weapon? Or is it something only the users of the updated character builder will be able to know before PHB3 gets out?

First page of the AV update (pg 26).

Stout: A weapon that has the stout property can be treated as a two-handed weapon.
 

What is the stout property on double weapon? Was it supposed to be small, as there are no small double weapon? Or is it something only the users of the updated character builder will be able to know before PHB3 gets out?

They also fixed the Behir. He still chew a lot, but at least he can continue to act now.
Stout lets you benefit from feats/features and powers that are specifically for two-handed weapons. Like Power Attack. You only get the +3/+6/+9 if you are wielding a two-handed weapon. If you use any Double Weapon that doesn't have the Stout property you will only get the +2/+4/+6 bonus.
 

Nice! I've noticed that warlocks in general take time to come into their own. About PP level, a well designed warlock can certainly hold his own in combat and be on par (sometimes above and sometimes a bit below par) with other strikers.

The thing I like the most about the warlock though, is that you could play 5 different warlocks and not one of them would feel the same. Each pact is so flavorful that they almost feel like different classes.

These rules updates make me feel a little better about my character which I built for role play, rather than power gaming. At least three separate things that are used by our Battlerager, who commonly does 50% more damage per attack than my Warlock, have been nerfed by the errata. That gets damage more in line between a Defender/Striker and a Striker/Controller, the way I figure that it should be.

My 2d8 + 2d6 + 11 sword strike isn't all that anaemic anymore :D

You're right that you could easily have 5 different people make up a Warlock and none would be the same. OTOH we have both come to the same conclusion about going Dual Pact Darklock, because they seem to be the damage powerhouse of the CHAlocks. Some tricks are fairly universal.

I'm going to skin my Rakshasha Hand as an ugly little spritely guy named Robin Goodfellow (aka "Puck") who sits on my shoulder and whispers Arcane secrets in my ear, when he isn't doing the heavy lifting of unlatching doors and pulling out equipment for me.
 

Stout lets you benefit from feats/features and powers that are specifically for two-handed weapons. Like Power Attack. You only get the +3/+6/+9 if you are wielding a two-handed weapon. If you use any Double Weapon that doesn't have the Stout property you will only get the +2/+4/+6 bonus.

Stout makes whirling barbarians not suck. That's what it really does. Anything else is candy. Barbarians are supposed to charge things!
 

Stout makes whirling barbarians not suck. That's what it really does. Anything else is candy. Barbarians are supposed to charge things!
If you are referring to Howling Strike then Stout doesn't help there. Howling Strike has been changed to only require that you wield a melee weapon in two hands.
 

So far, so good: these changes look excellent mostly.

Next up, Bracers of Archery + Iron Armbands? Die? Please? (I play melee weapon-wielders as often and not, and those things are the damnest most boring thing EVAR - but overshadow pretty much everything else, all the time.)

One thing I'm not too happy with is the fact that there's quite a few updates now, and no easy way to find those that apply to your character - unless you get the character builder and the compendium, in any case. A per-class organisation for class-related fixes would be nice; which would cut down the number of fixes anyone needs to read - you'd still need a general section, but it could be much shorter.
 
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