I can tell you why I did not think he was not trying for balance. (Note: DID not do, this thread as taught me alot.) When I first changed over from Fantasy Trip to AD&D there where so many holes in it for our playing style that house rules just to make it playable where needed. This is what I saw for 10 or more years with each product getting worst, not better. I never would have thought that a campaign was balanced on characters moving in and out of the group. Having classes balanced over a campaign was also something I never considered, after all how long was a campaign when people moved in and left every 18 months. (Books don't read that way.) My group from the start was more story oriented from the start. This led to a completly different view then what lots of you seem to have had. Remember the youngest player (me) that influnced our style in 81 when I switched was 23, another big different.I'm surprised how many people don't think they were trying for balance. Different xp charts by class, classes that start crappy and get better, nonhumans that get more bonuses but have level caps, etc all look like signs of balance.
I mean, it's certainly not the same standard of balance that some systems are held to, but it doesn't mean that some attempt wasn't made.
Last edited: