Mercurius
Legend
I know it's a hard thing to do, but if Character Builder is the problem, why not just throw away Character Builder? Once you have a house rule that can't be worked around when using the Character Builder, then just disallow it's use.
I suspect one of two things would happen. Either your group would find ways to use both the house rules and CB at the same time (perhaps just by pencilling in the changes on the CB character sheet), or you will lose the dependence on CB.
If it was just me, I would, or I would include it as optional--and that is probably what I'll end up doing. But the group, comprised of mainly casual players, doesn't have the same issues I have with it afaik, and I think enjoy CB (as do I).
I'm just starting the project of not only figuring out how I want to customize 4ed, but what an "ideal version of D&D" would look like to me. I might transition my group into that eventually, but it would be a gradual process. Depending upon how different it is from the 4ed RAW, CB may or may not be usable in th end.
Sorry that I lost you. It means that I am having a lot of fun, and I hope you find a way to have that too, nothing else.
Good luck
But I am having fun, and I do enjoy 4ed. Actually, the way I am not having as much fun as I would has less to do with the rules system itself, and more to do with group dynamics--but that is another discussion entirely.
In some ways my beef is less practical and more aesthetic. I enjoy RPGs both to play, but also as an artform in their own right, and the discussion and inquiry into what could almost be described as the "Epistemology of RPGs."
But I am realizing that there are a few small to moderate things that I could tweak to increase my (and hopefully the rest of the group's) enjoyment, that would lead to deeper immersion, more magic, wonder, spontaneity and fun.