Scribble
First Post
I've seen a few threads about how 4e is bad for 3pp (in that 4e players tend to want to stick to core especially because of the DDI and the CB and stuff) so I want to talk about stuff that I, as a 4e DM/Player would like to see from 3pp.
First off, I DON'T want stuff that competes with WoTC. I don't want new races, new powers, new classes, new magic items etc... I don't need it, because 1. it won't be easy to use it with the CB, and 2. I don't know how well it will mesh with WoTC's future releases. While you might have gone out of your way to make sure it works well with what's out there, and doesn't create any problems, WoTC most assuredly is NOT taking your stuff into account when it releases its next product.
I also don't need a reworking of what's already out there so much. Think you have a better way to handle the powers system? Hey maybe you do, but chances are it's going to be ignored by me.
(The exception is rituals, give me more rituals!)
That said, I want unique stuff. Remember Monte Cook's Book of Eldrich Might? It has intelligent spells in it, and I thought that was really a cool idea. Same for his take on intelligent weapons... These are things that aren't going to come up that often, and they're cool enough that I won't mind if it's somewhat of a pain to use them with the CB.
Also remember rituals from above? I love rituals... I'd like to see ways to work them in different ways. Like maybe intelligent rituals? Or new types of rituals... Gimmike fun ritual stuff as long as it won't mess with the CB too much...
I also want things like cities, and campaign worlds and kingdoms, but I DON'T want a lot of new classes, powers, paragon paths, and epic destinies... I want fluff, and descriptions, and at best I want to know how the existing classes and such fit within the city. If you decide to outfit the thieves guild in your city with an entirely new paragon path though... It's probably going to get ignored. (I even tended to do this in 3e as well. We played in the scarred lands setting, but almost never used the scarred lands crunch.)
I would also like something like a book of "minor" quests. Things I can throw in as "side jobs" for the PCs to pick up while on the bigger quests. Basically a big book of minor activities (On your way past Freetown deliver this note to Gruman the Dwarven smith...) I can randomly plop into the game to bring it to life.
I also want a bunch of skill challenges. As many as you can think of. A big huge book filled with skill challenges for various situations would be awesome.
I also wouldn't mind a big book of traps, and a big book of usable terrain like in DMG2 (not sure if you can release that stuff.)
I'd also like just plain terrain elements. Give me unique things I can put into a dungeon to add color or give bonuses or penalties... (Like the stuff in the last Dungeoncraft... give me a TON of that stuff I can brows through and pick from...)
I also wouldn't mind a big book of vehicles.
In short, don't try to fight what WoTC is doing. Don't try to be "better..." try to enhance what WoTC is giving me.
First off, I DON'T want stuff that competes with WoTC. I don't want new races, new powers, new classes, new magic items etc... I don't need it, because 1. it won't be easy to use it with the CB, and 2. I don't know how well it will mesh with WoTC's future releases. While you might have gone out of your way to make sure it works well with what's out there, and doesn't create any problems, WoTC most assuredly is NOT taking your stuff into account when it releases its next product.
I also don't need a reworking of what's already out there so much. Think you have a better way to handle the powers system? Hey maybe you do, but chances are it's going to be ignored by me.

(The exception is rituals, give me more rituals!)
That said, I want unique stuff. Remember Monte Cook's Book of Eldrich Might? It has intelligent spells in it, and I thought that was really a cool idea. Same for his take on intelligent weapons... These are things that aren't going to come up that often, and they're cool enough that I won't mind if it's somewhat of a pain to use them with the CB.
Also remember rituals from above? I love rituals... I'd like to see ways to work them in different ways. Like maybe intelligent rituals? Or new types of rituals... Gimmike fun ritual stuff as long as it won't mess with the CB too much...
I also want things like cities, and campaign worlds and kingdoms, but I DON'T want a lot of new classes, powers, paragon paths, and epic destinies... I want fluff, and descriptions, and at best I want to know how the existing classes and such fit within the city. If you decide to outfit the thieves guild in your city with an entirely new paragon path though... It's probably going to get ignored. (I even tended to do this in 3e as well. We played in the scarred lands setting, but almost never used the scarred lands crunch.)
I would also like something like a book of "minor" quests. Things I can throw in as "side jobs" for the PCs to pick up while on the bigger quests. Basically a big book of minor activities (On your way past Freetown deliver this note to Gruman the Dwarven smith...) I can randomly plop into the game to bring it to life.
I also want a bunch of skill challenges. As many as you can think of. A big huge book filled with skill challenges for various situations would be awesome.
I also wouldn't mind a big book of traps, and a big book of usable terrain like in DMG2 (not sure if you can release that stuff.)
I'd also like just plain terrain elements. Give me unique things I can put into a dungeon to add color or give bonuses or penalties... (Like the stuff in the last Dungeoncraft... give me a TON of that stuff I can brows through and pick from...)
I also wouldn't mind a big book of vehicles.
In short, don't try to fight what WoTC is doing. Don't try to be "better..." try to enhance what WoTC is giving me.