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[D&D 4e] IG's "The Witchlight Strand"

[sblock=IG]
Healer's Lore cleric class ability adds Wis Mod to healing powers (not just healing word, but all cleric healing powers)

HEALER'S LORE
Your study of healing allows you to make the most of your healing prayers. When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains[/sblock]
 

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[sblock=IG]
Healer's Lore cleric class ability adds Wis Mod to healing powers (not just healing word, but all cleric healing powers)

HEALER'S LORE
Your study of healing allows you to make the most of your healing prayers. When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains[/sblock]

Excellent! That'll heal Druthruss completely and allow him to get back into the game. Thanks for pointing that out. Sorry for the confusion Theroc!
 

[sblock=OOC]
No problem IG, was just confused if I missed some situational modifier or something.[/sblock]


Sahyr grinned savagely as his blade cut deeply as he bellowed a prayer to revive Druthuss from his injured state, restoring him to full fighting capacity to continue this glorious combat. Whirling once more, he brought his blade once more to bear upon the cowardly spellcaster.

"WHOEVER FELLS THE LEAST GOBBOS BUYS US ALL OUR NEXT ROUND!" He bellowed, his blade slashing at the caster.

[sblock=Actions]
Standard: Recovery Strike on H; Pier Recovers 5 HP (1[Cha Mod]+4[Wis Mod])
Rolls:
1d20+7=21, 1d12+4=11
[/sblock]

 
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[sblock=OOC]We're actually waiting on Pier's actions first, to finish up all the PCs actions. Then it'll be the bad guys turn, and we'll start over again.[/sblock]
 

[sblock=OOC]We're actually waiting on Pier's actions first, to finish up all the PCs actions. Then it'll be the bad guys turn, and we'll start over again.[/sblock]

[sblock=OOC]
Doh! Used to DM update signifying a new round. Save my post till next initiative cycle? I may change who gets healing based on the new locations(and actions will obviously change if the caster is killed before Sahyr gets to go)[/sblock]
 

Pier grimaces at the pain of his wound, but now that he is out of immediate danger, he calmly returns the crystal to his pocket while incanting another spell. "Anstarre Kohloram!" He raises his hand and sends a missile toward a nearby hobgoblin.

[sblock]
Minor action: stow focus crystal
Move action: none
Standard Action: Magic Missile

Target: H

Magic Missile attack v H (1d20+5=17)
Magic Missile damage (2d4+5=8)

Magic Missile +5 (INT) v Reflex 2d4 + 5 (INT) damage
Standard Action Ranged 20
Target: One Creature
Arcane, Force, Implement
[/sblock]

[sblock=Quick Stats]
Pier Glasser- Human Male Wizard 1
Passive Perception: 11, Passive Insight: 14
AC: 16, Fort: 11, Reflex: 16, Will: 13 -- Speed: 6
HP: 16/20, Bloodied: 10, Surge Value: 5, Surges left: 6/6
Initiative: +2
Action Points: 1, Second Wind: not used

Magic Missile +5, 2d4+5 (basic ranged attack)
Dagger +3, 1d4 (basic melee attack)

Prepared Daily Spells:
Sleep

Encounter Spells:
Ray of Enfeeblement
[/sblock]
 

These goblins is serious!

Pier blasts the hobgoblin caster with a magic missile.

While one of the goblins remain unconscious thanks to Pier's sleep spell, Jude's goblin foe seems as if it's going to flee. After a short distance, however, the goblin spins back and launches a spear at the unprepared fighter. For a moment, all Jude can do is stand there and bleed. *

The caster glances at something off the side of the boat and smiles. He then prepares to nail Sahyr with another wall of force. The three allies see the attack coming, however, and improvise a furious, and fatal, attack routine. **

With lightning speed, a massive goblinoid figure hurdles the rail from the side of the boat and catches Sahyr with a garrote. The shifter gurgles as he feels the life being squeezed from him. ***

As the battle wages on in the background, the pitch-covered bow begins to burn.
WS1a.jpg
* Jude takes 3 damage (-15/28); Goblin's power denies him an opportunity attack
** All three OA's hit, H is dead.
*** Bugbear moves to J8. Sahyr takes 8 damage (-13/25) and is grabbed

[sblock=Status & Initiative]
18 W1: marked (Jude)
18 W2: bloodied; unconscious
13 H: dead
13 S:
13 Aridha (-7/26): <~~~ Current Initiative
11 Jude (-15/28): bloodied
9 Druthruss (-0/25): prone
7 Vatan (-0/29):
8 Sahyr (-13/25): bloodied; grabbed (-4 to escape attempts)
20 Pier (-4/20):
[/sblock]
 
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(OOC - Do those of us adjacent to the goblin spellcaster get an OA on him when he uses a ranged attack? Also, remember he takes additional damage from the lightning attack if he doesn't move at least 2 sq this turn...which may also provoke OAs.)
 

(OOC - Do those of us adjacent to the goblin spellcaster get an OA on him when he uses a ranged attack? Also, remember he takes additional damage from the lightning attack if he doesn't move at least 2 sq this turn...which may also provoke OAs.)

He'll take 4 damage for not moving. Sahyr, Aridha, and Vatan can all take OA's against him for using a ranged attack. If these attacks drop him to 0 hp, then I'll retcon the above post to reflect.
 


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