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[D&D 4e] IG's "The Witchlight Strand"


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Jude is able to find his shield in time, but just barely.

[sblock=Initiative order]
20 Pier <~~ Current initiative
18 W
13 H
13 Aridha
11 Jude
9 Druthruss
7 Vatan
8 Sahyr
4 C
[/sblock]
 

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Pier reveals his focus crystal and releases his Sleep spell as he moves toward Vatan for protection.

[sblock]
Minor Action: retrieve crystal from pocket
Standard Action: Sleep

Target Square: Q,8

Sleep attack rolls against W2 and C2, in that order. (1d20+5=19, 1d20+5=24)

Sleep +5 v Will No damage
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
On hit: Target is slowed (save ends). If the target
fails its first saving throw, the target becomes
unconscious (save ends).
Miss: Taret is slowed (save ends).
Arcane, Sleep, Implement

Move action: to O,11
[/sblock]

[sblock=Quick Stats]
Pier Glasser- Human Male Wizard 1
Passive Perception: 11, Passive Insight: 14
AC: 16, Fort: 11, Reflex: 16, Will: 13 -- Speed: 6
HP: 20/20, Bloodied: 10, Surge Value: 5, Surges left: 6/6
Initiative: +2
Action Points: 1, Second Wind: not used

Magic Missile +5, 2d4+5 (basic ranged attack)
Dagger +3, 1d4 (basic melee attack)

Prepared Daily Spells:
Sleep: used
[/sblock]
 
Last edited:

[sblock=Mid]Mid, would you mind adding a list of your prepared spells to your quick stats block, and then cross them off as you use them. It'd make my life loads easier.

Thanks!


-IG[/sblock]
 

The look on the goblins' faces as they drag their plodding limbs is satisfaction enough that Pier's spell has done its work. Still one of the affected gains a position and manages to loose a javelin at the offending wizard, opening a small gash in Pier's side.

Another javelin-wielder launches his weapon at Druthruss on the other side of the ship. The dwarf fairs better, however, as the javelin goes wide of its mark.

A staff wielding hobgoblin surveys the battlefield, and finally sets his sights toward the bow. Clutching his staff in his right hand, the hobgoblin raises both hands and shoves them forward into the empty air. Sahyr, Aridha, Druthruss, and Jude all feel the invisible force, but only Sahyr and Aridha are able to maintain their footing. Jude and the dwarf are both taken from their feet, and Jude is blown backwards by the force of the spell. While Druthruss takes the majority of the damage, Jude finds himself prone at the feet of an armed goblin.

[sblock=Status & Initiative]W1 moves one square to F9; misses Druthruss with a javelin
W2 moves two squares to M9; hits Pier with a javelin for 4 damage
H Force Pulse, blast 5; hits Sahyr for 5 force damage, hits Aridha for 7 force damage, hits (Crit!) Druthruss for 20 force damage, hits Jude for 12 force damage (attack rolls include -2 penalty for cover).

Druthruss resists pushed one square from H9 to G9; knocked prone (Save fails
Jude is pushed one square from H10 to G11; prone

29 S
20 Pier (-4/20)
18 W
18 W
13 H
13 Aridha (-7/26) <~~~ Current Initiative
11 Jude (-12/28); prone
9 Druthruss (-20/25); prone; bloodied
7 Vatan (-0/29)
8 Sahyr (-5/25)
4 C
4 C
[/sblock]
 

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IC hates Jude...

Shaking the cobwebs from his head, Jude groans as the unseen force leaves him reeling. "Uhhh....shoulda stayed home." he mutters, as the warrior stands up. He launches a powerful swing at the goblins standing next to him and continues the momentum of the strike right towards the javelin wielder. After his blows are far less effective than he's used to, Jude continues to mutter"Oi, definitely shoulda stayed home" as he attempts to slam the goblin back into the water.

[sblock=ooc]
Move:Stand up
Action Point: Passing Attack: vs AC (C1); dmge; vs ac (W1); damage (1d20 11=17, 1d10 4=8, 1d20 13=17, 1d10 4=7) Shift to F10 as part of the move, mark them both
Standard: Tide of Iron on C1 - vs AC (C1); dmge (1d20 8=15, 1d10 4=5). If this hits by some miracle attempt to push goblin to F12 (off the ship), but don't take his spot, stay at F10.
Minor: Curse the gods

[/sblock]

[sblock=stats]
HP: 16/28
AC: 19; F/R/W: 17/15/13
AP: 0
Used: Passing Attack
Remaining: Second Wind; Villian's Menace[/sblock]
 

[sblock=renau1g]Actually, all of your attacks hit. Well, all except the last one, because C1 will be down for the count after the first hit. What a wimp, eh?

You need to focus your standard action on a different target, or save the action point for later (of course, that may alter the outcome of your Passing Attack because you'll lose the +3 bonus).

There now, don't you feel bad for cursing all those gods?[/sblock]
 

"Ooph" - When its Druthruss time he will use his second wind which should restore 6pts then he will start to crawl to some cover and nurse his hatred of the "filth" and "scum".
 

Into the Woods

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