From my reading of the rules the thing that bothers me most is the indtroduction of new elements that complicate things greatly. Things like the fighter maneuvers and rogue stuff and rage points. Sorcerer bloodlines and stuff. Does it add to the game mechanically, or just make it more complex? 3.5 was plenty complex, a rules update would have been better targeted elsewhere IMO.
And what really about Clerics got nerfed? It seems like domains are more powerful, and turn undead is now a whole lot more powerful, how does that change the balance?
I am interested because one of the groups I'm in (kinda. . .its a long story) is possibly switching to Pathfinder soon, and I need to know whether it is worth the effort to rejoin that group.
Jay
No more heavy armor, and turn undead is less powerful but more versatile. Instead of just going "lol all undead die why even bother throwing them at me," it's less SoD, more utilitarian.
Honestly, fighter stuff, bloodlines and rogue talents aren't really complex. Rogue talents are no more complex then fighter feats (Which is to say, they aren't at all ;p) and Bloodlines/fighter stuff is basically just an extra ability every so often.
I'll give you rage and bard song being done per round though. I changed that back in my games :[