You are all GODS!!

Where and what am i doing so many questions so many characters ok let me try and get the few characters I have checked out of the way first:

Rathan:

Synergy bonuses-
+8 Diplomacy
+4 Spellcraft
+4 Survival other planes (very useful for a fire plane native)
+4 To follow tracks
+4 Use Magic Device

Need Spells Known for Sorcerer and List of your Domain spells you can cast.

SunKing:

You have hp= 189 I got 185 (please check my math, not good at it)
Will be going over this Trap Essence further, like when I get some sleep but work this weekend and the holiday will problably slow me down or I won't have a girlfriend next year :p

You have Extended Spell listed as a feat but you do not get domain powers till DR 1, sorry.

Note: I am still looking into Damage Reduction (I had a house rule on that that may apply) and I need to go to VotD and answer a question I just remebered i did not answer.

HM
 

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ok before I call it a night:

FM a look at your character on page 7 and I see:

Damage Reduction should be 35/+4 for now
Add CHA modifier to all saves
Languages??? hmmm...I didn't think on that thanks :)
And skill points I have you at 258 (now remeber math and me don't mix) let's see: 184 + (3 x 23 ) + (2 + 3) = 184 + 69 + 5 = 258 skill points


Oh and @ ML read your new background and that was something like I was planning (just no spelljammers LOL boy how long since I played that :p ) It is why I only wanted to do DR 0 your followers will be low to start I was thinking that the new planet would be uninhabited and your first adventure would be to make it safe for follower transplant. If I do it would just happen before the spelljammer trip.

HM
 

FM a look at your character on page 7 and I see:

Damage Reduction should be 35/+4 for now
Add CHA modifier to all saves
Languages??? hmmm...I didn't think on that thanks :)
And skill points I have you at 258 (now remeber math and me don't mix) let's see: 184 + (3 x 23 ) + (2 + 3) = 184 + 69 + 5 = 258 skill points
HM

Thanks, I will put thoise changes in and Duretep will be in RG, sound good or is there something else I need to do?
 

Myth this is the things I found in first lookover

Multi spell req. 9th lvl spell you got 9th lvl. spell-like abilitys that is not the same.

There is SR on Aid, holy aura, endure elements and heroisme so those you are total immune to because of the Immunity to magic (Ex)

And last a question you brought Immunity to magic up as on the edge of broken yet you are the only one taking it, I am interested in how du you explain it fluff wise and why?
 
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SunKing:

You have hp= 189 I got 185 (please check my math, not good at it)
Will be going over this Trap Essence further, like when I get some sleep but work this weekend and the holiday will problably slow me down or I won't have a girlfriend next year :p

You have Extended Spell listed as a feat but you do not get domain powers till DR 1, sorry.

you were right about the hp don't know what happend.
well since i only got psion powers and spell-like abilityes i don't even have a use for extendet spell so fine by me, does this mean that we cant cast our domain spells before DR 1 eighter.
 

Multi spell req. 9th lvl spell you got 9th lvl. spell-like abilitys that is not the same.

Our domain spells range up to level 9 though. I guess HM will have to make a ruling on that. Plus I'm not going to make use of Multispell untill i get Divine Metamagic so i can instantly Quicken any spell i want.

There is SR on Aid, holy aura, endure elements and heroisme so those you are total immune to because of the Immunity to magic (Ex)
I was under the impression that Immunity to magic does not interfere with your own harmless spells, since in the Spell Resistance tab it says "A creature’s spell resistance never interferes with its own spells, items, or abilities." HM?

And last a question you brought Immunity to magic up as on the edge of broken yet you are the only one taking it, I am interested in how du you explain it fluff wise and why?
I said outright that it's broken, you all said it's fine. If it's fine, I'm taking it :) Fluff wise - a Goddess of the Sun, she radiates energy, she is a power source on her own. Mortal magic is trivial to her. I could have gone further and take the Immunity to Magic ability from a Demilich that doesn't even allow Maze and MM to be cast.
 

Myth and Legend said:
I guess HM will have to make a ruling on that. Plus I'm not going to make use of Multispell until i get Divine Metamagic so i can instantly Quicken any spell i want.

HM doesn't have to make a ruling ML on that multispell thing Sunking is the Co-DM.... what he says goes.... *shakes his head*

Myth and Legend said:
I was under the impression that Immunity to magic does not interfere with your own harmless spells, since in the Spell Resistance tab it says "A creature’s spell resistance never interferes with its own spells, items, or abilities." HM?

Your right about SR... SR does not stop harmless spells... BUT the Magic Immunity is a WHOLE different animal.... now if I remember correctly if you are IMMUNE to magic.... then even beneficial spells are nulled... I COULD be wrong here... but I don't have the time nor the exact pages in which book to back this atm... I'm sure someone can help me back this here please...
 

Okay, so I can't resist attempting a godlike character anymore, so I'll likely be coming up with something in the next few days or so...

HM, is there a chance you could compile the character creation rules in a single location so I needn't search through 8 pages of discussion/debate on what is entailed?
 

Our domain spells range up to level 9 though. I guess HM will have to make a ruling on that. Plus I'm not going to make use of Multispell untill i get Divine Metamagic so i can instantly Quicken any spell i want.

well in the char. gen. it states the Domain power ar usable at will like spell-like abilitys.

I was under the impression that Immunity to magic does not interfere with your own harmless spells, since in the Spell Resistance tab it says "A creature’s spell resistance never interferes with its own spells, items, or abilities." HM?

This is not spell resistance this is immunity, if you want the cake its fine but dont complain that its full of calories ;)

I said outright that it's broken, you all said it's fine. If it's fine, I'm taking it :) Fluff wise - a Goddess of the Sun, she radiates energy, she is a power source on her own. Mortal magic is trivial to her. I could have gone further and take the Immunity to Magic ability from a Demilich that doesn't even allow Maze and MM to be cast.

I never said it was fine, but we are making very high powered charekters, and with great power comes great responcibility. :)
and for your fluff wise you have nothing in your portfolio, domains, dogma or history that accounts for magic imunnity.
saying Mortal magic is trivial to her, is a explation of your 35+ SR not magic imunnity.

what im trying to say even if it is alowed to make pun-pun lets not, lets go for fluff, as it is we are mighty gods no need to smell of cheese.
 


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