You are all GODS!!

it took some time to find my home cpu is slower than a treant, and it would help if you made a node about the 20 special ability point buy, what you payed for what and souch.

You need a favorit weapon, feats and a holy symbol aldog I think you have posted some of this in otherpost in the tread, but its needet in the charekter sheet for easy find.

then for easy finding when ready for next checkup post in the RP

and no not more spells because of HD

Thanks, I just didn't know if any one looked at it. I will make those changes/additions and I know that I had no feats (that will probably take an entire day to decide).

alright then, this will make choosing sorcerer spells easier. I just heard among the arguments here that it was the other way, thank you for the clarification
 

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HM, you quoted my question 'Do our gods gain access to their domain powers?' but you never actually answered it.

Also, I'm viewing Ubariya as a warrior-ish type (fits with her bit as grim reaper, I think). How would I handle multiple natural attacks of the same type? Specifically, I was considering having her four spider legs function as a stinger attack (poison barb on the legs). Do I need to buy 'stinger' four times or just once with the multiattack feat (or whatever that feat is)? Will buying poison once work for each of her four spiderleg barbs? If this is too much cheese let me know and I'll give up the idea of multiple leg attacks.

I was reviewing my character for the changes suggested by Sunkin and came across a doubt.

If the character is a HUGE swarm, composed of DIMINUTIVE individuals:
-Which ability modifications should I apply? HUGE / DIMINUTIVE
-Which skill bonuses should I apply? HUGE / DIMINUTIVE
-Which AC bonus should I apply? HUGE / DIMINUTIVE
-Which Move silently/hide should I apply? HUGE / DIMINUTIVE

I would say that when you are in Shambler form you use the huge modifiers. When in Swarm form (dispersed plants, not Shambler form) you use diminutive modifiers. Though I'm not sure how you've bought your sizes; it seems you've spent 2 points for swarm component size which would give size Tiny components, if I understand it correctly.

Just wondering if anyone got to looking at my character sheet to see if it is up to par, all that I don't have finished on it are feats and sorcerer spells. If you would like me to repost I would be glad to.

I glanced at it briefly and didn't notice anything wrong.

demigods (divine rank 0) get 1 bonus salint divine ability
lesser gods (divine rank 1-5) get 2 bonus salint divine ability
+Divine rank

but because of the req. of DR 1 before salient divine abilitys this are gonna mean that when we hit DR 1 we get 3 salient divine abilitys , wouldent it be better if we lowered the req. to DR 0 so we could spendt the first salient divine abilitys now (and feel even more godish) all other req. of salient divine abilitys offcourse still aply

I haven't reread those rules recently but I don't think the bonus salient divine abilities stack. And note that Divine Rank 0 isn't a demigod, it's a quasi-deity and so doesn't get a SDA.
 
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GlassEye said:
Originally Posted by Sunking View Post
demigods (divine rank 0) get 1 bonus salint divine ability
lesser gods (divine rank 1-5) get 2 bonus salint divine ability
+Divine rank

but because of the req. of DR 1 before salient divine abilitys this are gonna mean that when we hit DR 1 we get 3 salient divine abilitys , wouldent it be better if we lowered the req. to DR 0 so we could spendt the first salient divine abilitys now (and feel even more godish) all other req. of salient divine abilitys offcourse still aply

If you actually look at that though... levels 1-5 get a base of 2 SDA's Plus Divine Rank

so at DR 1 you would have THREE SDA's at DR 2 you'd have a total of 4 and so on as it seems you gain one per DR 'level' so yes.. at DR 1 you'd have three....

My vote is still for starting at DR1 though! Would make us fully realized fledgling deities with a bit of godlike prowess!
 
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Ok, maybe I'm missing something but I think it is as follows:
Divine Rank 0: no SDA's
Divine Rank 1-5 (demigod): 1 bonus SDA +1/divine rank
Divine Rank 6-10 (lesser deity): 2 bonus SDA's +1/divine rank
Etc.

Note: I would also think Divine Rank 1 to start would be nice.
 

Perhaps... I'm just going on what Sunking first posted... I've not actually read the rules on SDA's at ALL yet.... still waiting to know if we're actually going to use them....
 

Ok, maybe I'm missing something but I think it is as follows:
Divine Rank 0: no SDA's
Divine Rank 1-5 (demigod): 1 bonus SDA +1/divine rank
Divine Rank 6-10 (lesser deity): 2 bonus SDA's +1/divine rank
Etc.

Agreed - I am not sure where the one SDA was coming from. If we have Divine Rank 0, we should not have any SDAs (unless it is implemented as a houserule).
 

Quiting the source (again) - Deities and Demigods, page 32

SALIENT DIVINE ABILITIES

A salient divine ability is like a feat—it gives a deity a new capability or improves one that the deity already has. As noted earlier, a deity has one salient divine ability for each divine rank the deity has, plus additional salient divine abilities reflecting its status: Demigods receive one bonus ability, lesser deities receive two bonus abilities, intermediate deities receive three, and greater deities receive five.

Some salient divine abilities have prerequisites. Usually, the deity must have all the listed prerequisites to have the ability. A divine rank of 1 is a prerequisite for all salient divine abilities. The most common salient divine abilities are described here. A few deities have unique salient divine abilities that are described in the deity’s individual entry.

Using Salient Divine Abilities:Using a salient divine ability is a standard action unless otherwise noted in the ability description. Using a salient divine ability does not provoke an attack of opportunity.

Salient Divine Abilities and Antimagic: A salient divine ability functions normally within an antimagic field, and is never subject to spell resistance.
So we get 1 ability at DR0 but can't spend it due to the universal requirement for all SDAs to be taken, namely having DR1 at least. At DR1 we will have 1+1 bonus. At Dr2 we will have 2+1 bonus and so on. When we get to DR5 we will get 5+2 because we are no longer Demigods.

Well since i was the one rooting we start with DR6 and 20 character levels DR 1 is still good for me.
 
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Looking at a few of the deities, their ranks and SDA's from Deities and Demigods:
Hermes DR 15; 18 salient abilities (15 for rank +3 as Intermediate god)
Hestia DR 9; 11 salient abilities (9 for ranks +2 as lesser god)
Pan DR 7; 9 SDA's (7 for ranks +2 as lesser god)

I could go on but I think it's clear the writers did not give an SDA for divine rank 0.

Also, Rank 5 is still a demigod so it would still be 5+1 SDA's. Lesser deity begins at DR6.
 

Ok, something else I'm not quite clear on. We're 21 level, right? HM has given us +20 Bab and +20 base saves. How do our first class Bab and saves calculate into that? Do we just add the first level bab/saves for our class?
 

Yes add them directly as per your class's progression table.

Also, you are right, DR0 does not grant a SDA. Here is why:

Rank 0: Creatures of this rank are sometimes called quasideities or hero deities. Creatures that have a mortal and a deity as parents also fall into this category. These entities cannot grant spells, but are immortal and usually have one or more ability scores that are far above the norm for their species. They may have some worshipers. Ordinary mortals do not have a divine rank of 0. They lack a divine rank altogether.

So, we are not Demigods yet.

HM, here is the RP justification on why she is a Divine Rank 0 only:

[sblock=Story] Since the primordial chaos of Creation, every world that supported life, had a sun in it's skies. Each and every sentient race in existence, began it's worshiping and religions by revering the Sun. Heliasillyel took form and power once the Sun Elves began to advance as a separate race, and rapidly grew in power as her worshipers were blessed with natural longevity.

The Goddess, true to her children's character, loves beauty in art and form, and encourages new beginnings and spontaneity. She does not equate herself with Lavaria's violence and fiery rage, but instead with a tranquil light and benevolent demeanor. She helped them gain knowledge, prosper and eventually grow to one of the most advanced civilizations. With the disvovery of the Spelljammer ships, her peoples have began spreading to other crystal spheres, thus spreading Heliasillyel 's influence as well.

Heliasillyel enjoys taking up the form of a mortal Sun Elven woman, walking the streets of Helivyalla and intermingling with her people. The Goddess of the Sun enjoys dance, song, music and laughter, and will frequently indulge in the week-long festivals that her followers organize for her.

Now, in the new world, only a tinkle of the river of power she possesses can be utilized, as her worshipers are only a handful of Sun Elves that have traveled here via a Spalljammer ship. The Goddess intends on spreading her Dogma and relying on her culturally advanced followers to convert the local populace.[/sblock]

Oh and because some of you were worried that immunities will weaken our characters and their ability to kill each other, here is something to be noted:

Immunities: Deities have the following immunities. Individual
deities may have more immunities. Unless otherwise indicated,
these immunities do not apply if the attacker is a deity of
equal or higher rank.
That's for things like Fire Immunity gained by the Fire subtype. Note that Deities of rank 1 or higher are immune to electricity, cold, and acid, even if the attacker is a deity of higher divine rank.

BTW the SRD has some of the divine rules. Check it out:

 
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