You are all GODS!!

Domains and Spell-Like Abilities - Each character can choose three cleric domains. The deity can use all of the spells in those domains as at will spell like abilities with a Save DC of 10 + the level of the spell + the character's Charisma mod + Divine Rank. The character's caster level is 10 + Divine Rank.

I know we can cast our own domain spells at will as stated above... however the domain power associated with each domain I'm not exactly sure... HM.. a ruling on this please?
 

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Rathan, just wanted to point out that you have Fire Storm as an at will spell-like ability because of your Fire domain and you've also bought it as a 1/day special ability.
 

Just popping in to say: Looks like fun, but I haven't the time to work up a character at the moment. If my games lessen in number or my muse gets a kick in the pants, I might work on something(because I've ALWAYS wanted to play a god... those abilities look like such fun to play with... despite the DM nightmare it must be)
 

Ok my very long post might have seemed like a rant to some of you - it was not. The lack of smileyfaces means i'm serious, not that i'm bitching :D Anyway, a few questions that were not answered (that i need to know so i can plan accordingly):

Will we be getting Salient Divine Abilities?
Will we still be eligible for Epic Feats?
If we are geting the SDAs, will you allow characters who have spent ponts on size upgrades to "restat" due to the SDA that allows a God to choose any size he/she needs at the moment?
Were you serious about that prestige class thing in the end of the writeup or was it a copy-paste thing? Because i can sure think of a few that would be really interesting. But it'd make your life much more miserable as far as approving characters goes. Maybe allow SRD prestige classes only?

Not using Epic BAB and saves is good IMO. Otherwise Warrior deities are at a severe disadvantage vs spellcasters. We can both hit for 4 attacks and say 20 bab, but i can cast things like Time Stop? So i'm with HM on that ruling.

Spell Immunity is much much better than any SR one can get. The reason being that dedicated casters that get the Spell Penetration tree of feats and epic feats, and have 40 or 50 for their primary attribute will punch trough 35 SR with ease. Hell, a level 15Wizard/5 Archmage can cut trough 35 SR with a good roll. Being immune to spells is very very broken. Trust me.

BUT if you all agree it's not you are just making me prove it by taking the ability :D

Rathan... you... really... like... fullstops... don't you... :) :)

Just teasing I don't know why people take these forums so seriously sometimes. When in doubt (or angry at ML), just look at my signature. Yep :D
 

weel i was thinking about the special abilityes you can buy, and one thing what if it as (SU) wich looks or are a lot like a spell exambels following its abilityes i feel would give Sirion the right feel of Psion but should they be bought as 1 special ability or bought throu the spell-like ability option ??
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Detect Thoughts (Su)

A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.

It would still be at will but not continual if i bought it as a spell like
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Dominate Monster (Su)

A formian taskmaster can use a dominate monster ability as the spell from a 10th-level caster (Will DC 17 negates), although the subject may be of any kind and may be up to Large size. Creatures that successfully save cannot be affected by the same taskmaster’s dominate monster ability for 24 hours. A single taskmaster can dominate up to four subjects at a time. The save DC is Charisma-based.

I know I anit gonna get this one for one point special buy but what would it cost to buy this one

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And then for Sirions dark side how would this work and what would it cost

Trap Essence (Su)
The devourer is named for its ability to consume an enemy’s life essence. To do so, it must forgo its normal melee attacks and make a trap essence attack. This requires a normal attack roll but deals no damage. The save DC is Charisma-based. A slain creature’s essence is trapped within the devourer’s ribs, and the tiny figure takes on that victim’s features. The trapped essence cannot be raised or resurrected, but a limited wish, miracle, or wish spell frees it, as does destroying the devourer. A devourer can hold only one essence at a time.
The trapped essence provides a devourer with enough power to use five spell-like abilities for each Hit Die or level of the trapped creature. As this energy is expended, the twisted soul fades away until it evaporates completely. The trapped essence gains one negative level for every five times the devourer uses one of its spell-like abilities. When the essence’s number of negative levels equals the creature’s total Hit Dice or level, the essence is destroyed. If an essence is freed, the restored creature must succeed on a DC 19 Fortitude save for each negative level or lose that level permanently.

my suggestion might be somthing allong the line of

the comsumed essens grant a pool of 5XHD wich can be used to power Spell-like abilitys (normal price) bought only for this purpos (no other uses) and payed 1 essens per lvl of spell wich means if i bought fireball it would cost 3 essens evry time it was used...

dont know if this will work, im in both camps about this ability myself.
Anybody got a oppineion.
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ohh and i have looked at the first 2 carekters in the RP it looks good
 

I. Since we're gods maybe this should work in a fashion similar to the gestalt rules; i.e. I buy Aberration form and take the best parts from their traits and add them to the best parts of Outsider traits (keeping Outsider features). Thoughts?

.

I got rid of monstrous form but will re-add the following:

Extra Subtype- In addition to being outsiders, a player may pay 1 special trait point to add an additional subtype (once only). There by gaining the creature traits of that type in addition to the their outsider traits.Some creture types may not be allowed by the DM (thinking undead for sure ;))

A while back in the thread VV said he forgot to mention that the God(dess) adds their CHA to saves as well.... this was part of CM's rules but he forgot to add it... so that's what the 'divine' +13's are from.... however I changed it back to just CHA descriptor to make it more recognizable.... you might want to add to the rules that all God(dess') add their cha bonus to all saves....

What the heck do you put into a portfolilo? and her favored weapon will be the Bow.... Her Holy Symbol is a Flaming Bow with a jet back arrow.....

Hmm.. wonder if he did that due to the Divine Rank 0? Guess we will try it.

Portfolilo like: God of adventure, chivalry,

Do the gods gain access to their domain powers?

Just popping in to say: Looks like fun, but I haven't the time to work up a character at the moment. If my games lessen in number or my muse gets a kick in the pants, I might work on something(because I've ALWAYS wanted to play a god... those abilities look like such fun to play with... despite the DM nightmare it must be)
 

Wow two for one...

Guess I can answer SunKings questions here then. lt's see.

How you purchase the ability is up to you if you want to have it listed like the monster you got it from go that way. If you want to have it a certain times per day then buy it like a spell like ability.

Yes Dominate monster being 9th lvl and all wow what would be a fair cost? It would all be based on number of creatures controled, duration and such. So you could lower the amount of creatures say (from four to two or even raise it). So I would need to know every thing to know point costs

BRB gf stuck in the snow... LOL

HM
 
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Ok my very long post might have seemed like a rant to some of you - it was not. The lack of smileyfaces means i'm serious, not that i'm bitching :D Anyway, a few questions that were not answered (that i need to know so i can plan accordingly):

Will we be getting Salient Divine Abilities?
Will we still be eligible for Epic Feats?
If we are geting the SDAs, will you allow characters who have spent ponts on size upgrades to "restat" due to the SDA that allows a God to choose any size he/she needs at the moment?
Were you serious about that prestige class thing in the end of the writeup or was it a copy-paste thing? Because i can sure think of a few that would be really interesting. But it'd make your life much more miserable as far as approving characters goes. Maybe allow SRD prestige classes only?

Love it when you rant it gets me thinking... so thanks :lol:

Answers:
-Yes, Deities and Demigods says that every deity of Rank 1 or higher has at least one additional power. So none to start but will be gaining them.
-Yes, as 21st lvl characters you will be eligible.
-But I see those as to different things, in creation you were born/made a certain size/ and later on you gained the power to manipulate your size. So I would say no taking a size different than medium gives you benefits and need to be paid for. And the power you talk about will give you benefits as well need to pay for both.
-You can be any prestige class you quailfiy for, just remember we are using Core and the SRD only. So those classes only.


HM
 

I won't need Aberration form for appearances. That's good.

So buying Aberration form gives the traits for that type? Aberration traits are nearly identical to Outsider traits. The important differences from my point of view: Aberrations are proficient with natural attacks, Outsiders with martial weapons. Aberrations eat, sleep, and breath where Outsiders only need to breathe. If I bought the aberration form would the Aberration traits replace the Outsider traits? If I buy a natural attack is my character automatically proficient with it? I would assume yes but that basically makes purchasing Aberration form pointless and even more of a disadvantage if you consider increased need for eating and sleeping. Since we're gods maybe this should work in a fashion similar to the gestalt rules; i.e. I buy Aberration form and take the best parts from their traits and add them to the best parts of Outsider traits (keeping Outsider features). Thoughts?

I was considering Alternate Form (spider swarm) [3 points], climb speed 40 ft. [2 points], a natural attack: either slam or stinger+poison [1 or 2 points] (stinger would actually be a poison spur on the legs but only one usable in this way per round), web [1 point]. Voda Vosa, I've noticed some similarities with your character so if you have a problem with me having a spider swarm alternate form let me know and I'll drop it. It's more special effect than necessary for my character.

And the domains I'm considering are Law, Darkness, and Repose. Her primary portfolio feature is the death/rebirth aspect.

I think if you take natural attacks you are proficient with it, why take it otherwise?
As far as the aberration traits go, I think you'll be getting the best of that type. Perhaps aberration is not that good compared with outsider, but think of undead, swarm, construct, etc, which are perhaps more useful. I'm thinking that depending on the benefit certain subtypes give you, HM should state how many trait points does it costs.

As for the swarm thing, no biggie, we are swarms of different things.
 

-Yes, Deities and Demigods says that every deity of Rank 1 or higher has at least one additional power. So none to start but will be gaining them.
-Yes, as 21st lvl characters you will be eligible.
-But I see those as to different things, in creation you were born/made a certain size/ and later on you gained the power to manipulate your size. So I would say no taking a size different than medium gives you benefits and need to be paid for. And the power you talk about will give you benefits as well need to pay for both.
-You can be any prestige class you quailfiy for, just remember we are using Core and the SRD only. So those classes only.
Great!

Let me just point something out about SDAs as i did include it in my previous post but i guess it got sidestepped due to the sheer size of the thing :) On Salient Divine Abilites and Divine Rank 0 Demigods:

A salient divine ability is like a feat—it gives a deity a new capability or improves one that the deity already has. As noted earlier, a deity has one salient divine ability for each divine rank the deity has, plus additional salient divine abilities reflecting its status: Demigods receive one bonus ability, lesser deities receive two bonus abilities, intermediate deities receive three, and greater deities receive five. Some salient divine abilities have prerequisites. Usually, the deity must have all the listed prerequisites to have the ability. A divine rank of 1 is a prerequisite for all salient divine abilities.
So, we do get one SDA at our current Divine Rank, we just can't use it since the prerequisite is being a deity of Divine Rank 1. How ironic :)
 

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