shadow
First Post
We've all played and enjoyed D&D, but let's face it, there are certain assumptions inherent in the core game that we don't like. For me, it's the Vancian magic system and the cleric class. (Thankfully the Vancian magic system is considerably less prominent in 4e.) I never liked the cleric class because it always seemed like a weird admixture of pre-Christian paganism, Catholicism, medieval martial traditions, and wizardly spell casting. Other minor things I dislike about core D&D include the extremely high level of magic inherent in the default settings and the over reliance on magic items.
Perhaps that's why I can't really get into D&D derived rpgs such as Pathfinder - rather than trying to steer away from the core assumptions, they actively embrace them or even try to up them. When I create my own settings, I like to tinker with the rules and try to get away from the standard "vanilla" D&D fantasy.
What default assumptions and D&Disms do you dislike?
Perhaps that's why I can't really get into D&D derived rpgs such as Pathfinder - rather than trying to steer away from the core assumptions, they actively embrace them or even try to up them. When I create my own settings, I like to tinker with the rules and try to get away from the standard "vanilla" D&D fantasy.
What default assumptions and D&Disms do you dislike?