Teleporting Back to the Same Spot

Can you teleport back to the same spot without actually moving any and still be considered to be teleporting? I'm thinking, yes.

And, in the same above manner (that is, teleport without moving any), can you teleport an enemy in-and-out of a damaging zone, so that it takes damage for entering the zone again? a' la', blink damage?
 
Last edited:

log in or register to remove this ad

The first part I won't answer definitively. It seems feasible, but I know of at least one fairly cheesy exploit that can be pulled off that way, so I'd have to say as a DM I'd be favorably inclined if the player isn't abusing the privilege too much.

Teleporting someone within the same square won't cause them to leave the zone, so it can't really cause them to enter it either? Teleporting someone nowhere for purposes of doing damage? Meh. Maybe technically legal, maybe again allowable but I'm not taking the hook. I'll nibble that bait perhaps.
 


Can you teleport back to the same spot without actually moving any and still be considered to be teleporting? I'm thinking, yes.

And, in the same above manner (that is, teleport without moving any), can you teleport an enemy in-and-out of a damaging zone, so that it takes damage for entering the zone again? a' la', blink damage?
If an exploit looks too cheesy, I would house-rule effects that trigger when you teleport to trigger "when you leave a square by teleporting", similar to the Feytouched paragon path's Slashing Wake path feature, so that the teleporter has to end up in a square other than his starting square.

Using the same rule of thumb, I would argue that an enemy teleported into the same square of a damaging zone never left the square (and the zone) in the first place. Attempts to teleport him above the zone (so that he takes both falling damage and damage for re-entering the zone) may be resisted by a saving throw, as normal.
 

In 4e teleportation is disappearing from one location and instantaneously appearing in another. So you are here and then you are there, with no discernible break in between.

PHB p286 - Teleportation said:
Instantaneous: When you teleport, you disappear from the space you occupy and immediately appear in a new space you choose. Creatures, objects, and terrain between you and your destination don’t hinder your movement in any way.

The important bit is that you never cease to be altogether! You simply instantaneously transfer from here to there.

Now if you disappear from this square and instantaneously reappear in it with no break in continuity... Is there a discernable difference between that and taking no action?

Now teleporting say 10' up might be a different story...
 


I agree with you people, but, technically, given that a square is 5x5, someone could teleport a foot away and stay in the same square.
Are you interested in D&D for any other reason than to search for cheese?

Admin here. You know, I'm pretty sure that you can express your opinion without insulting the person in the process. A simple "This seems like an exploit to me; I wouldn't allow it" would probably cover things pretty well. Next time, try that instead. ~ PCat
 
Last edited by a moderator:

Why would teleporting from one square to another within a Zone count as leaving and entering it? I don't have a problem with people teleporting within a square (or moving) - that could, for instance, be a move action thus permitting a stealth check. But doing so to trigger clauses that specify "leaving" or "entering" when you haven't actually moved sounds unreasonable to me.
 


I agree with you people, but, technically, given that a square is 5x5, someone could teleport a foot away and stay in the same square.
The rules stipulate "new space" so no, you can't teleport into the same space you occupy. It's not about 1ft offset from the centroid or anything silly like that, it's about spaces, which is defined as 5x5 for a Medium-sized creature.

No to both questions in the OP by virtue of you not being able to teleport into the same space. Even if you could, no to the extra damage because you never leave. Additionally, even if you could teleport them and would do damage, the errata says they get a saving throw.
 

Remove ads

Top