ArcaneSpringboard
First Post
Personally, I don't feel 1 hour is too long for a combat encounter. I expect that number. However, as a DM if it's certain that the players are going to win an encounter, I will either slay the solo early (assuming I have used all his tricks) or have him get away. But while the combat is going on, people are having fun. Once I feel that drag I end the combat one way or another.
The point of combat (at least to me) isn't to see if the characters can kick a bunch of monsters butts, it's to see if they can kick some monsters butts in a way that makes sense for the story... or to find out they are up against something far more powerful than they anticipated. As soon as that point has been made... move on.
I wonder if this is the elephant in the room.
How often has the result NOT been in question...even from the beginning of the combat? The PCs are going to win an equal level encounter. They're going to win a Level +3 encounter. It might just take them longer. It might take them some more resources.
In 20 months I've only had 2 PCs die in combat (that wasn't the ugly instant TPK from 200 drow). The first was the second session after 4e came out, when ongoing damage killed the Wizard. The second was actually collateral damage from said Wizard killing the Rogue in a blast when the Rogue was already dropped by wights.
It hasn't been too often they dirt nap either...and even then it's only for a round before healing puts them right back on their feet again.
So realistically, in 95+% of combats, the PCs _are_ going to win. The only question is how many healing surges and daily powers get used.