You know, most of this thread's argument is based on the assumption that there are gamers out there who only play in order to experience a constant barrage of instant gratification and immediate rewards in terms of victories and loot. But do those gamers actually exist? So far, this is all empty theorizing based on assumptions that merely sound like they
could be true. Numerous people, most notably Freud, have created theories about human psychology that have sounded good, but were simply wrong. A psychological theory needs some kind of evidence in order to be validated, and I don't think many of the people in this thread actually have any scientific evidence to base their theorizing on.
Let's look at the XEODesign study I linked to earlier in the thread. For the sake of convience, you can find it
here. The study focused on videogames, but since we are talking about instant gratification in videogames, it is completely relevent. In that study, they found four main reasons that gamers play videogames. These are:
1) Hard Difficulty
Overcoming challenges and Frustration in order to experience Fiero, the pride of achievement.
2) Easy Difficulty
Becoming immersed in a world or story. Associated with the emotions Wonder, Awe, and Mystery.
3) Altered States
Playing games in order to relax or to enjoy tan adrenaline rush. Characterized by Relief and Excitement.
4) The People Factor
Playing games in order to partake in social experiences. This can include joking with friends, watching someone you taught how to play do well, or gloating over defeated rivals.
Nowhere in the study did they mention people playing in order to receive some kind of instant gratification or something as nebulous as "the illusion of achievement". I think both of those concepts are just things people have made up in order to justify the behavior of other people that they don't like or understand.