Steel_Wind
Legend
Well, I know that I always WANTED to play those high level things, but, it just never happened. I'll agree that I probably didn't feel cheated, but, when it was pointed out to me that I probably only used about 2/3 of the rule set, it did kinda "click" with me when 3e was released.
3e made it pretty explicit that the entire rule set was meant to be used.
Steel Wind - your assumption that the player base has aged considerably isn't really supportable. For one, the readership of Dragon, for example, remained about 20ish for more than a few reader polls, including two done by Paizo. The average age of a gamer isn't likely all that much different than it was twenty years ago.
Although, you'd think, if the player base was much older than before, that more open ended campaigns would be the norm since isn't it generally thought that younger people lack the stability and attention span?
Now? It has aged, yes, but not to the degree it had in the late 90s. The player acquisition model for AD&D was broken by M:TG in the mid to late 90s and new players dried up. The average only has to change one or two years for the underlying demographic disaster to be higlighted.
The gamers who were there got older and churnd out - and the ones coming in slowed to a trickle. And that was the end of TSR.
In order to restructure for 3.xx - they aimed to attract a mass of players who had left AD&D in first and 2nd ed back to the game - at the same time as re-starting their new player acquisition model.
It worked brilliantly.
Anyways - if you want to have this argument - go have it with Ryan Dancey and Monte Cook. They are the people who made the changes to the XP system for precisely the reasons that I have described.