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[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)

-''Hey! Little lager loving lizard! Hit Ghorgor! No hit the lady.''

Ghorgor rush to engage the pseudo dragon near Callisto and manages to draw its attention, if nothing else.

[sblock=Actions]
Move: G-2 next to Pseudo 44
Minor: Mark Pseudo44
Standard
Iron Fist vs Pseudo44 AC (1d20+7=10, 1d10+5=10)

Ghorgor continues his impersonation of Hal Gill. Man, I eagerly await the level 11! First feat I get at paragon is Hammer Rythm.
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[sblock=WD]
I just want to confirm you are running into the cold aura? Also, how does Fissure gain 5thp when you use second wind? I didn't see anything on the sheet. [/sblock]

[sblock=ooc]
Wow...all misses? IC's like Leighton, stopping you? (ok that was a stretch but I'm gettin' frustrated after the 1st 2 games) [/sblock]
 

[sblock=WD]
I just want to confirm you are running into the cold aura? Also, how does Fissure gain 5thp when you use second wind? I didn't see anything on the sheet. [/sblock]
...
[sblock=R1 & SG]
Sorry, forgot the aura. I changed my above action. The THP come from Nejs feat. It gives either a free saving roll or 5 thp to an ally, when he uses SW. Range is 5 sq

Sorry, stonegod :(.[/sblock]
 

Nejs attacks the pseudodragon again, his resolve shared with Ghorgor.

[sblock=ooc]
WD - can you please list which enemy you are targeting? There are 2 dragons in play right now. [/sblock]

Calisto walks down the stairs and tries to kill on of the weakest Pseudodragon without much success.

Legs frozen in place, Morko takes a moment to psyche himself up, readying for the next challenge.

Fissure skids to a stop with his large feet, but finds himself unable to move. He inclines his head in a bow of thanks to Nejs, then tumbles his club into a readied position, eying the nearby zombie.

-''Hey! Little lager loving lizard! Hit Ghorgor! No hit the lady.''

Ghorgor rush to engage the pseudo dragon near Callisto and manages to draw its attention, if nothing else.

The archers continue unloading their arrows into the party, Fissure dodges one, but two strike Ghorgor. Unfortunately for them their arrows are just about out and they'll be forced to battle hand to hand soon.

The zombie begins advancing towards Fissure when the wizard shouts "Leave him, get the orc, he's more dangerous" and points to Morko.

The zombie moves next to him and his blow is fierce on the barbarian, locking him in place.

The dragon's harry Ghorgor, but only score a minor blow.

The wizard levels his wand at Morko and the half-orc begins to feel sleepy, while another blast slams into Ghorgor, leaving him feeling quite weak.

[sblock=Enemies Unlocked Info]
If you start within 2 of the zombies you take 5 cold damage

Chillborn Zombies: Will is 14, AC is 19
Psuedodragon - AC is 17, Will is 14
Wand - Will is 19, Ref is 18
[/sblock]

[sblock=Actions]
archers attack - first vs. fissure, next 3 vs ghorgor (1d20+8=9, 1d20+8=21, 1d20+8=22, 1d20+8=12) Hits ghorgor for 6 (resist is over right?). They each have 1 arrow left.

Chillborn 714 - moves & attacks Morko - vs ac; dmg (1d20+9=17, 1d6+4=9) hits for 9 and you're immobilized TENT + ongoing 5 cold damage (save ends)

Billar is stable - death save (1d20=13)

Pseudo 44 - bites Ghorgor - vs ac dmg (1d20+8=25, 1d8+4=5) hits for 5

Pseudo 410 - flyby attack on Ghorgor - vs ac dmg (1d20+8=9, 1d8+4=9) and miss

Wand Man - Ray of Exhaustion on Ghorgor and Sleep Ray on Morko and vs Fort (Morko); vs fort (ghorgor); necrotic (1d20+10=22, 1d20+10=23, 1d8+4=6) hist both, Morko is slowed (save ends) & ghorgor is hit for 6 and is weakened (save ends)


[/sblock]

[sblock=Status]
Ghorgor - 14/35 - bloodied, weakened (save ends)
Callisto - 14/26+4thp - Regen 2, +2 dam, Resist 10 fire and +2 att vs bloodied foes instead of +1
Morko - 9/29 - bloodied, immobilized TENT, ongoing 5 cold (save ends), Morko is slowed (save ends) (1st failed save sends him unconscious)
Fissure - 5/25 - immobilized (save ends) <- stonegod, need a saving throw for this one at end of your last turn.
Chillborn 714 - 35/54 hp
Wand - 52/102 - 15' up again, bloodied
Psuedo 410 - 24/40
Psuedo 44 - 1/40 - bloodied
Nejs - 14/28 - bloodied,
Billar - -2/32 - bloodied, unconscious, dying
[/sblock]

[sblock=ooc]
*well, everyone's done a good job spreading out their damage so far. Most of the enemies are close or at bloodied, unfortunately so are the heroes

The platform is 20' up, the stairs are Difficult terrain.

Initiative:
Bad Guy
Everyone else - feel free to post in any order, we'll adjudicate as posted. (Mal's rules).
[/sblock]
 
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[sblock=Morko Missed]Morko used his Second Wind and had AC 18, so he was missed by the zombie. So not immobilized nor taking 5 ongoing. Still sleepy.[/sblock][sblock=Fissure Saves]Saving Throw Success[/sblock]Cold continues to bite Morko, but it only weakens his morale slightly. Knowing he was faltering, however, the halfork put his all into one last strike, cutting wildly at the zombie. He hacks away large chunks of icy flesh, but the zombie still stands! But the cold is enough of a jolt for the barbarian to shake of his grogginess.

Fissure, tightening his grip so he blood-soaked hands do not drop his greatclub, moves towards his goliath cousin, hopping over the box in the way and charging at the drake bothering Ghorgor. He brings the club down hard upon the creature's spine. It collapses in a heap.
[sblock=OOC]Morko 5 cold from aura. Avalanche Strike: AC 19 (hit), 20hp and grants +4 to hit Morko. Save vs sleep: Success!

Fissure Move to B-2 and charge P44: AC 24, 16hp (forgot to add Flurry), killing it dead-dead[/sblock][sblock=Morko (Bloodied)]11+2/29 - bloodied, 7/10 HS, Second Wind used, AP used, Encounter used, Raging, slowed (save ends) (1st failed save sends him unconscious)[/sblock][sblock=Fissure (Bloodied)]Fissure—Male Goliath Stone Fist Monk
Initiative: +4, Passive Perception: 16, Passive Insight: 11
AC: 16, Fort: 14, Reflex: 15, Will: 14 — Speed: 6
HP: 5/25, Bloodied: 12, Surge: 6, Surges left: 7/8
Action Points: 0/1, Second Wind: Used
Powers -
Crane's Wings
Five Storms
Stone Fist Flurry of Blows

Awakening the Slumbering Hurt
Spinning Leopard Maneuver
Stone's Endurance

Fissure - L4W:PC:Fissure (stonegod) - L4W Wiki[/sblock]
 

[sblock=Resist 2]No, Ghorgor still had resist 2. That's an effect from using Iron Fist which is the only thing I have been using except when I had resist 5 earlier through Stone's Endurance.

I took 6 less points of damage.

And I am using Iron Fist again!
[/sblock]

-''The Archers, they tickle! Ghorgor deal with you later!''

Ghorgor attacks the small dragon with some success.

[sblock=Actions]
Standard: vs Psedo44
Iron Fist vs AC (1d20+7=24, (1d10+5)/2=4.5) hit, dmg 4
Gain resist 2

HP: 20/35
[/sblock]
 
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[sblock=Modification]Oh, then Ghorgor can move up to the Wand guy, mark him and attack him. That's what I'll do. Should make it harder to use ranged attacks.[/sblock]
 


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