Nejs attacks the pseudodragon again, his resolve shared with Ghorgor.
[sblock=ooc]
WD - can you please list which enemy you are targeting? There are 2 dragons in play right now. [/sblock]
Calisto walks down the stairs and tries to kill on of the weakest Pseudodragon without much success.
Legs frozen in place, Morko takes a moment to psyche himself up, readying for the next challenge.
Fissure skids to a stop with his large feet, but finds himself unable to move. He inclines his head in a bow of thanks to Nejs, then tumbles his club into a readied position, eying the nearby zombie.
-''Hey! Little lager loving lizard! Hit Ghorgor! No hit the lady.''
Ghorgor rush to engage the pseudo dragon near Callisto and manages to draw its attention, if nothing else.
The archers continue unloading their arrows into the party, Fissure dodges one, but two strike Ghorgor. Unfortunately for them their arrows are just about out and they'll be forced to battle hand to hand soon.
The zombie begins advancing towards Fissure when the wizard shouts
"Leave him, get the orc, he's more dangerous" and points to Morko.
The zombie moves next to him and his blow is fierce on the barbarian, locking him in place.
The dragon's harry Ghorgor, but only score a minor blow.
The wizard levels his wand at Morko and the half-orc begins to feel sleepy, while another blast slams into Ghorgor, leaving him feeling quite weak.
[sblock=Enemies Unlocked Info]
If you start within 2 of the zombies you take 5 cold damage
Chillborn Zombies: Will is 14, AC is 19
Psuedodragon - AC is 17, Will is 14
Wand - Will is 19, Ref is 18
[/sblock]
[sblock=Actions]
archers attack -
first vs. fissure, next 3 vs ghorgor (1d20+8=9, 1d20+8=21, 1d20+8=22, 1d20+8=12) Hits ghorgor for 6 (resist is over right?). They each have 1 arrow left.
Chillborn 714 - moves & attacks Morko -
vs ac; dmg (1d20+9=17, 1d6+4=9) hits for 9 and you're immobilized TENT + ongoing 5 cold damage (save ends)
Billar is stable -
death save (1d20=13)
Pseudo 44 - bites Ghorgor -
vs ac dmg (1d20+8=25, 1d8+4=5) hits for 5
Pseudo 410 - flyby attack on Ghorgor -
vs ac dmg (1d20+8=9, 1d8+4=9) and miss
Wand Man - Ray of Exhaustion on Ghorgor and Sleep Ray on Morko and
vs Fort (Morko); vs fort (ghorgor); necrotic (1d20+10=22, 1d20+10=23, 1d8+4=6) hist both, Morko is slowed (save ends) & ghorgor is hit for 6 and is weakened (save ends)
[/sblock]
[sblock=Status]
Ghorgor - 14/35 - bloodied, weakened (save ends)
Callisto - 14/26+4thp - Regen 2, +2 dam, Resist 10 fire and +2 att vs bloodied foes instead of +1
Morko - 9/29 - bloodied, immobilized TENT, ongoing 5 cold (save ends), Morko is slowed (save ends) (1st failed save sends him unconscious)
Fissure - 5/25 - immobilized (save ends) <- stonegod, need a saving throw for this one at end of your last turn.
Chillborn 714 - 35/54 hp
Wand - 52/102 - 15' up again, bloodied
Psuedo 410 - 24/40
Psuedo 44 - 1/40 - bloodied
Nejs - 14/28 - bloodied,
Billar - -2/32 - bloodied, unconscious, dying
[/sblock]
[sblock=ooc]
*well, everyone's done a good job spreading out their damage so far. Most of the enemies are close or at bloodied, unfortunately so are the heroes
The platform is 20' up, the stairs are Difficult terrain.
Initiative:
Bad Guy
Everyone else - feel free to post in any order, we'll adjudicate as posted. (Mal's rules).
[/sblock]