The problem about fighter-ranger hybrid is that half of him wants to be hit, the other one tries to avoid it.
Not necessarily. At least some fighter builds are very strikery -- "go ahead, try to hit me, even though I've got great defenses, because I've made it harder to hit anyone else...and I'm IN YOUR FACE" is a not atypical fighter approach and lends itself very well to a ranger hybrid (even though, yes, having to choose between extra damage with fighter powers and marking with ranger powers is non-optimal).
I'd be tempted to go with Warden/Ranger instead, frankly -- Warden marking -is- compatable with ranger striking, and the same stat array (16/16/16, likely, str/dex/wis; a hide build) will work nicely with the Hybrid Warden.
Either way, you've got a few options. Taking a balanced dex/str array lets you avoid worrying about armor and keep the ranger ranged facility. As a hybrid talent, I'd likely grab fighting style (beast mastery to combine your tanking with a ranger's off-tanking, or two-blade fighting to get a bit more damage and free Toughness), but other options include (warden) warden's armored might (which could let you go str/wis--maybe 20/18 with a longtooth, or str/con/wis with a dwarf), Font of Life (more useful mid/highlevel, though), combat specialty or combat talent (maybe tempest technique).
Best defending options would be beast mastery, font of life, and warden's armored might
Best strikery option would be combat talent (tempest technique) -- very solid, as this build would be getting +1 to AC, +1 to hit ,and +2 to damage all the time with ofhand weapons -- thus possibly outdamaging a non-hybrid ranger even with daggers (or better, drow long knife) (and with reasonably balanced str/dex, you could switch to thrown attacks without loss of damage).