reveal
Adventurer
So PF Wizard's can have either a bonded item or a familiar. A player in my campaign picked the item and chose a wand.
The question is one of interpretation. In the first session, the player wanted to wield his bonded wand in one hand and another wand (grease) in the other. I ruled that he couldn't because, while the bonded wand is his object, that doesn't mean his spells come out of it because, if it did, that would remove all somatic components from spells because using a wand doesn't require somatic components. So he still needed to have one hand free to cast the spells with somatic components.
He's fine with the ruling and I was just wondering if others would have ruled differently and why.
Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be wielded. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.
The question is one of interpretation. In the first session, the player wanted to wield his bonded wand in one hand and another wand (grease) in the other. I ruled that he couldn't because, while the bonded wand is his object, that doesn't mean his spells come out of it because, if it did, that would remove all somatic components from spells because using a wand doesn't require somatic components. So he still needed to have one hand free to cast the spells with somatic components.
He's fine with the ruling and I was just wondering if others would have ruled differently and why.