I am running my current Pathfinder campaign with the Slow Advancement switch clicked (for those unfamiliar, Pathfinder offers three different advancement tracks: fast, medium (i.e. typical 3.x) and slow (closer to AD&D)) and I must say it has vastly improved the game.
The campaign started as a 3.5 game. It was fun, but I was running an "old school" campaign style, except that the PCs were gaining levels very quickly. No one was exploring the various play options at any individual level, myself included, and it was bugging me.
For different reasons entirely (i.e. I wanted new stuff) I converted the campaign over to Pathfinder. Before doing so, I didn't even know that it has an official "slow advancement" option. When I realized it did, though, I bumped the PCs (during a "down time") to 9th level and switched on slow advancement.
It rocks.
The PCs have been there for about 6 sessions and are just nearing 10th level now. XP is still a good motivator, but I can be a little freer with CRs and the like and not speed-level the party. The players are really "getting" their characters and the characters' options and abilities -- especially the newbie girlfriend turned awesome player.
After 10 years of 3.x's speed levelling, I had nearly forgotten the benefits of keeping advancement steady but slow. I know some folks advocate "levelling whenever it's story appropriate", but since my campaigns are not "stories" that has never worked for or set well with me. I like XP as a reward and how it drives player motivation, and having this tool handed back to me (official rules are better than fiat, I feel) is pretty darn awesome.
Thanks, Pathfinder. Now get to work on that "B/X" style PF game.
The campaign started as a 3.5 game. It was fun, but I was running an "old school" campaign style, except that the PCs were gaining levels very quickly. No one was exploring the various play options at any individual level, myself included, and it was bugging me.
For different reasons entirely (i.e. I wanted new stuff) I converted the campaign over to Pathfinder. Before doing so, I didn't even know that it has an official "slow advancement" option. When I realized it did, though, I bumped the PCs (during a "down time") to 9th level and switched on slow advancement.
It rocks.
The PCs have been there for about 6 sessions and are just nearing 10th level now. XP is still a good motivator, but I can be a little freer with CRs and the like and not speed-level the party. The players are really "getting" their characters and the characters' options and abilities -- especially the newbie girlfriend turned awesome player.
After 10 years of 3.x's speed levelling, I had nearly forgotten the benefits of keeping advancement steady but slow. I know some folks advocate "levelling whenever it's story appropriate", but since my campaigns are not "stories" that has never worked for or set well with me. I like XP as a reward and how it drives player motivation, and having this tool handed back to me (official rules are better than fiat, I feel) is pretty darn awesome.
Thanks, Pathfinder. Now get to work on that "B/X" style PF game.
