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Special Conversion Thread: Moldvay's Undead


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These are looking pretty good.

Environment: Any land
Organization: Solitary (They strike me as pretty much loners, but I don't mind adding an org.)
Challenge Rating: 3 (I think the special abilities are good enough for that, maybe CR 4.)
Treasure: None
Alignment: Always chaotic, never good
Advancement: 5-8 HD (Medium) (Based on spectre and wight)

The Dragon Magazine article mentions a galley beggar being encountered with skeletons, who would attack creatures affected by its fear, which suggests "1 plus 2-12 skeletons, zombies or ghouls" might be appropriate. Not sure what to call the group, though.

Challenge Rating 3 is good enough as far as I'm concerned.

The rest of it looks fine.
 

The Dragon Magazine article mentions a galley beggar being encountered with skeletons, who would attack creatures affected by its fear, which suggests "1 plus 2-12 skeletons, zombies or ghouls" might be appropriate. Not sure what to call the group, though.

Audience?
 



Sounds good (pun intended).

Updated.

All we need is desc, flavor, and tactics.

A glowing, semi-transparent skeleton suddenly appears, cackling horribly. It pulls its head off its shoulders and tucks it under an elbow, without interrupting its frightful laughter.

Galley beggars are undead that appear to have no purpose in life beyond terrifying mortals. Neutral galley beggars are content merely frightening their victims, but evil beggars delight in driving their victims to death or madness.

A galley beggar looks like the ghostly skeleton, often dressed in equally spectral clothes. They are able to detach and reattach their heads at will. Headlessness has no effect on a galley beggar's abilities, but any creature who sees a galley beggar pull off its head will be affected by its frightful appearance, due to the unnatural horror of the sight.

Scholars believe these undead were once fey, who are now driven to torment the humanoid races who inhabit their former lands. Galley beggars delight in pranks, malevolent tricks and bizarre antics - they are known to steal or rearrange an intruder's possessions while they sleep, and one famous galley beggar liked to toboggan down its town's high street every night.

Galley beggars can speak Common and Sylvan.

Combat
Galley beggars can neither appear or attack in daylight, so only pose a threat at night or underground. They use their frightful appearance at every opportunity, often by suddenly appearing (either by leaping out of hiding or dropping their invisibility). A hostile galley beggar may try to injure its enemies by unleashing a deathly shriek.
 




That looks like them done then.

Have you had a chance to find the Baobhan Sidhe to see if the Moldvay version is different enough to merit a conversion?

Hold on a second, we forgot to add Ghostly Hand, Greater Invisibility and Eldritch Glow to its SQs line, which should be:

Special Qualities: Darkvision 60 ft., eldritch glow, ghostly hand, greater invisibility, incorporeal traits, +2 turn resistance, undead traits
 

Into the Woods

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