"Hmm... looks like there's some sort of psychic interference in this part of town. I can't seem to get a lock on the killer... And what's taking Tristram so long? Guess I'd better go check," Auntie Mab mutters just before she trots off down the alley after the others.
"Ah there you are!," she exclaims, spotting Tristram next to the fountain,
"But what's wrong dearie? Did you see anything?," she asks with a note of concern, knowing full well that it doesn't usually take the magic rat any time at all to recover from his little 'hangovers.'
[sblock=Insight 18]To determine if anything is wrong with Tristram, or if he experienced some sort of unusual or shocking occurance.
(roll)[/sblock]
If Tristram looks to be alright the old woman-familiar with the the seedier parts of Daunton from her long years living in a rent-controlled apartment-will survey the courtyard, particularly the garbage-filled fountain for anything that doesn't quite fit in, in a neglected back alley. She sniffs the air to detect any hints of sulfur or brimstone amid the pervasive odor of decay.
[sblock=Streetwise 17]To detect anything amiss amidst the garbage.
(roll)[/sblock]
[sblock=ooc]Below are Auntie Mab's CB summary, statblock (which contains a link to her wiki page), and portrait.
Would anyone be willing to run the old lady while I'm away from the 3rd-20th? She's basically your grandma, except she lies a lot, pretends to be a fortune-teller, and tells stories about made up fey creatures. Mechanically she's a pretty simple dagger-throwing ranged striker, that uses stealth a lot in combat. PM me if you'd be okay to run her for me for a while.
[sblock="Auntie Mab CB Summary"]
====== Created Using Wizards of the Coast D&D Character Builder ======
"Auntie Mab" Mabbeth Tarmikos, level 1
Human, Rogue
Build: Shadowy Rogue
Rogue Tactics: Cunning Sneak
Rogue: Rogue Weapon Talent
Pact Initiate: Pact Initiate (fey pact)
Background: Arcane Mercenary (Diplomacy class skill)
FINAL ABILITY SCORES
Str 8, Con 13, Dex 18, Int 12, Wis 12, Cha 16.
STARTING ABILITY SCORES
Str 8, Con 13, Dex 16, Int 12, Wis 12, Cha 16.
AC: 16 Fort: 12 Reflex: 17 Will: 14
HP: 25 Surges: 7 Surge Value: 6
TRAINED SKILLS
Perception +6, Stealth +11, Thievery +9, Diplomacy +8, Insight +6, Streetwise +8, Bluff +8, Arcana +6
UNTRAINED SKILLS
Acrobatics +4, Dungeoneering +1, Endurance +1, Heal +1, History +1, Intimidate +3, Nature +1, Religion +1, Athletics -1
FEATS
Human: Arcane Familiar
Level 1: Pact Initiate
POWERS
Bonus At-Will Power: Preparatory Shot
Rogue at-will 1: Gloaming Cut
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Distracting Shot
Rogue daily 1: Scattering Shot
ITEMS
Adventurer's Kit, Dagger (5), Thieves' Tools, Footpads, Camouflaged Clothing, Leather Armor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]
[sblock=Actions/Stat block]
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Minor=
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[sblock=stat block]
Auntie Mab -
Human Rogue (Warlock) 1
L4W
C:Auntie Mab (pacdidj) - L4W Wiki
Conditions: none
Passive Perception: +16,
Passive Insight: +16,
Init: +4
AC: 16,
Fort: 12,
Reflex: 17,
Will: 14
Speed: 6
HP: 25/25,
Bloodied: 12,
Surge Value: 6,
Surges left: 7/7
Action Points: 1,
Second Wind: not used,
Milestones:

Basic Atk: Dagger +3 vs AC, 1d4+4 dmg

Ranged Basic Atk: Throw Dagger +8 vs AC, 1d4+4 dmg, Range 5/10 (Daggers: 5/5)
Powers-
Preparatory Shot, Gloaming Cut, Sly Flourish
Eyebite, Distracting Shot
Scattering Shot
Combat notes:
Tristram -
Rat Familiar
HP: 1/1;
AC: 16,
Fort: 12,
Ref: 17,
Will: 14
Skills: +11 Thievery, +16 Stealth
Status: Active Mode[/sblock][/sblock]