Angelus789
First Post
The case
My players have reached the point in the adventure where they have roused a rebellion amongst villagers to put siege to the local tyrant. By the help of some 100 villagers they (the PCs) want to build siege engines by combining local labour with the Fabricate spell.
Background references:
Fabricate
Fabricate
TransmutationLevel: Sor/Wiz 5
Components: V, S, M
Casting Time: See text
Range: Close (25 ft. + 5 ft./2 levels)
Target: Up to 10 cu. ft./level; see text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the fabricate spell. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet.
You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.
Casting requires 1 round per 10 cubic feet (or 1 cubic foot) of material to be affected by the spell.
Material Component
The original material, which costs the same amount as the raw materials required to craft the item to be created.
Craft (siege engines)
* is a separate Craft skill as per the book Heroes of Battle
Craft, in general
Check
You can practice your trade and make a decent living, earning about half your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft’s daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 silver piece per day.)
The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The DC depends on the complexity of the item to be created. The DC, your check results, and the price of the item determine how long it takes to make a particular item. The item’s finished price also determines the cost of raw materials.
In some cases, the fabricate spell can be used to achieve the results of a Craft check with no actual check involved. However, you must make an appropriate Craft check when using the spell to make articles requiring a high degree of craftsmanship.
Siege engines,
Catapult light GP value 550
* ref: Heroes of Battle p 67
The dilemma
The most obvious route the players took was to calculate how many cubic feet a catapult takes, then by pure math, tried to figure out how many catapults their level 14 wizard will be able to pump out each day.
This way of approach just leaves me with a bad taste, so I want to create another way to implement Fabricate into the creating (Craft) of items worth several hundreds (or thousands) of gold pieces.
Some ideas:
However I'm not sure if any of these solutions are good. What do you guys think?
My players have reached the point in the adventure where they have roused a rebellion amongst villagers to put siege to the local tyrant. By the help of some 100 villagers they (the PCs) want to build siege engines by combining local labour with the Fabricate spell.
Background references:
Fabricate
Fabricate
TransmutationLevel: Sor/Wiz 5
Components: V, S, M
Casting Time: See text
Range: Close (25 ft. + 5 ft./2 levels)
Target: Up to 10 cu. ft./level; see text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the fabricate spell. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet.
You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.
Casting requires 1 round per 10 cubic feet (or 1 cubic foot) of material to be affected by the spell.
Material Component
The original material, which costs the same amount as the raw materials required to craft the item to be created.
Craft (siege engines)
* is a separate Craft skill as per the book Heroes of Battle
Craft, in general
Check
You can practice your trade and make a decent living, earning about half your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft’s daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 silver piece per day.)
The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The DC depends on the complexity of the item to be created. The DC, your check results, and the price of the item determine how long it takes to make a particular item. The item’s finished price also determines the cost of raw materials.
In some cases, the fabricate spell can be used to achieve the results of a Craft check with no actual check involved. However, you must make an appropriate Craft check when using the spell to make articles requiring a high degree of craftsmanship.
Siege engines,
Catapult light GP value 550
* ref: Heroes of Battle p 67
The dilemma
The most obvious route the players took was to calculate how many cubic feet a catapult takes, then by pure math, tried to figure out how many catapults their level 14 wizard will be able to pump out each day.
This way of approach just leaves me with a bad taste, so I want to create another way to implement Fabricate into the creating (Craft) of items worth several hundreds (or thousands) of gold pieces.
Some ideas:
- going by the rules states in Craft using Fabricate it is tempting to rule that using Fabricate is like taking -10- on the Craft check
- using Fabricate will cut the price of the item in half
- using Fabricate will add some 100 GP / Caster Level worth of GP value in the crafting
However I'm not sure if any of these solutions are good. What do you guys think?