renau1g
First Post
Sorry, I think I wasn't very clear in my original post. If I had a blind character in my campaign, I would effectively give them blindsight or something close to it. I wouldn't want it to make the character ineffective in combat - it would be intended more as a roleplaying opportunity rather than a mechanical handicap. There would be some instances where the blindness would indeed be a handicap (there's no way the character could be a lookout on a ship or anything like that) but probably some situations in which it would help (no penalty for being blinded, immunity from gaze attacks). Deafness would then cripple the character almost completely, of course, and certain nasty enemies could try to take advantage of that, but I'm imagining a character who can't see but who uses other senses (and some magic) to make up for it.
Remember that you can HEAR (and maybe smell or feel) where your enemy is, and super-hearing could be ruled for flavor purposes to be about the same as normal sight.
Daredevil does it, I'd say go for it.