Hi all, I just wanted to ask about the educational benefits of D&D, since my Vice Principal asked about. Also, what should I tell her about the violence in-game? Thanks in advance!
The benefits of D&D are related to the style of play.
Games emphasising challenge, mystery, player choice, world building, exploration, discovery, tricks and character development - along with a generous dose of compelling combat - appear to engage and develop a wide range of otherwise elusive higher executive skills.
Skills used in tactical combat simulations may well contribute some transferable skills, but these are a subset of a much broader spectrum, and more concerned with procedural learning than critical thinking and active learning experiences.
This is not a slight against 4e or anything else. 4e can be played in a great many ways. However, if you wish to make a paedagogical case that's where the science currently leads.
Please check out:
Design Games « Thistle Games
Tabletop RPGs and Skills: Part 1 « Thistle Games
Games, Gaming and Skills « Thistle Games
RPG and Design Game Research « Thistle Games
From a curriculum/ game design perspective you may be interested in checking out the features of a design game RPG. Not as a play alternative to the headlining D&D, but to look see an experimental cognitive learning system. The game presents as a 'standard' fantasy system, (and combat's quite 'direct' when it kicks off).
However, the rules/ guidelines promote frameworking, scaffolding and design game activities, which can focus gameplay on 'deploying' critical thinking and collective problem-solving. The design specifically models human cognitive processes to help to engage these skills:
modular
parallel
synaptic
attenuation of synaptic links
visual and semantic language systems, (e.g. grammar and syntax)
emergent properties
. . .
http://www.treasurerpg.com/downloads.htm
HTH