Just being a bit pedantic: no buffs needed to START a fight.
In that case, NOBODY needs a buff to start a fight. That's not exactly pedantry -- you're dismissing
FEADIN's post while quoting mine.
Playing stupid can be done "viably" by only 2 classes,
barbarian: which is somewhat counter-intuitive to me since they need some street/wilds smarts to survive;
and fighter: awaits orders to hit things hard or is dumb and hit things hard.
The rest require some smarts to use all those options usefully
Having seen the spreadsheets some CharOp guys made to figure out the best uses for Power Attack, I'm not at all convinced that playing a Strength-based melee dude
must be simple.
They're complicated, and they're ineffective.
Why do they NEED buffs? They have the highest to-hit bonuses, the most feats, and the widest selection of weapons and armor. In a pinch, they can do without them in most combat situations.
Because their to-hit bonus is inferior to that of a raging Barbarian, their feats are linear in a geometric game, and armor is just another way to fail Climb, Jump and Swim checks (which is half the Fighter's list).
Let me repeat part of that:
feats are a linear power boost in a game about geometric power. Having the most $2 tokens is great at the $2 poker table, but by 7th level the spellcasters are playing at the $20 table, and by 17th they're throwing around $2k chips.
How is charity to work as a team? As powerful as a cleric or wizard is by buffing, they can get even more bang for their buck if they also buff the fighter. That's like claiming it's charity for a fighter to ready an action to block opponents who would rush the wizard, or charity to flank for the rogue.
It
is charity if you spend your entire attack action moving to set up the Rogue's attack. Likewise, it is charity if the Cleric spends his entire attack action buffing a Fighter instead of himself.
Do you frequently (like more than twice per encounter) ready an action to defend the Wizard? I've never played with a group that was like that.
Maximizing a characters lethality index is not the only thing everyone is interested in. Maybe I don't want to be a half-monkey Death-Dealer/Lord of the Wasteland/Feared-by-Gods/World-Breaker 2/4/8/16 with a twist of lemon. Maybe, just maybe, there are a few people out there who still see fun possibilities in just being a Guy-with-a-Sword, level 4. That's all.
Those people have a valid preference, and they should have a good option.
Unfortunately, the Fighter is not a good option. As you level up, it is both increasingly complicated and increasingly ineffective.
Cheers, -- N