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Special Conversion Thread: Plants

I think the bit about spelljamming implies they let you breathe in vacuum, right? I did add the toxic bit as a bit of poetic license, but I'm willing to take that out. I could go either way on the bees, but I think general "attraction" may be too vague.

A spelljamming vessel carries a bubble of air with it when it leaves an atmosphere. Outside this atmospheric envelope will be either vacuum of phlogiston (depending on whether they're inside a Crystal Sphere or not). Any living creatures aboard will consume the air, eventually rendering it stale and then unbreathable.

So, I would interpret the text as meaning a skullcap ivy host does not consume the atmosphere in the ship's envelope (or, rather, the ivy replenishes the air as fast as its host consumes it). I can't see any support for it allowing the host to breath in vacuum.
 

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A spelljamming vessel carries a bubble of air with it when it leaves an atmosphere. Outside this atmospheric envelope will be either vacuum of phlogiston (depending on whether they're inside a Crystal Sphere or not). Any living creatures aboard will consume the air, eventually rendering it stale and then unbreathable.

So, I would interpret the text as meaning a skullcap ivy host does not consume the atmosphere in the ship's envelope (or, rather, the ivy replenishes the air as fast as its host consumes it). I can't see any support for it allowing the host to breath in vacuum.

But that seems so boring! :p Besides, it would be nice to have some use outside of spelljammers... And your argument is pretty close, especially in D&D terms, to cleaning toxic air. ;)

In the end, since Shade already agreed about the suffocation, I'll let you two hash this out. But I'd like this to be a somewhat interesting critter, so my preference is for breathing in vacuum, breathing toxins, or both. Just something to make it a reasonable benefit.
 

But that seems so boring! :p Besides, it would be nice to have some use outside of spelljammers... And your argument is pretty close, especially in D&D terms, to cleaning toxic air. ;)

In the end, since Shade already agreed about the suffocation, I'll let you two hash this out. But I'd like this to be a somewhat interesting critter, so my preference is for breathing in vacuum, breathing toxins, or both. Just something to make it a reasonable benefit.

I agree. Breathing toxins would have the most "outside of Spelljammer" use, and also would tie in nicely with the fondness of it by druids (who don't gain venom immunity until 9th level) and fey. Besides, it wasn't a Spelljammer critter to begin with.
 

I agree. Breathing toxins would have the most "outside of Spelljammer" use, and also would tie in nicely with the fondness of it by druids (who don't gain venom immunity until 9th level) and fey. Besides, it wasn't a Spelljammer critter to begin with.

How about the ivy creating life-sustaining gasses means the host can "hold their breath" in vacuum or toxic gasses for a long period? Maybe 5 minutes per point of Con?

If you don't fancy that, I'd tolerate breathing nonmagical poison gas and surviving in vacuum.
 

How about breathing nonmagical poison indefinitely and need not start holding breath for 1 minute in vacuum?
 




If we want it to be able to "attack" an unwilling host, we'll probably need one. If not, we can probably skip it.
 

If we want it to be able to "attack" an unwilling host, we'll probably need one. If not, we can probably skip it.

I wouldn't make it a special attack, per se. Maybe just have a note in the description they spread by spores which take root if they land on a suitable host (DC X Fortitude save to resist).
 

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