Obviously, Dandu is brpcken. You have taught me alot about spell theory (like knowing in advance which saves each spell has). I'd hate to be your DM.
Why be a 3.5 fighter? Because the scenarios described here are not what would happen at my table, or that of most of the campaigns i've been in.
Asking why someone would go 20 lvl fighter core is equal to asking why someone would go 20 anything, and i've rarely seen that happen (yes i know it's quite possible). It's very feasible to add a few levels of something core and get around it; but that's not the point (maybe).
I think the most broken thing in rpg is the players. Players want MORE. More powers, items, treasure, xp, . . .and above all; MORE OPTIONS. In the world of imagination, there is a limit to how much MORE OPTIONS a 'fighter' can conceive. There is NO limit to the amount of options a world full of nerds can think of for a spellcaster.
What happened was, back in the earliest days of DND: the wizard was a first level class and needed spells, at second level he needed more, when they got to medium level the nerds said 'How 'bout one more spell/lvl?' and since a nerd with imagination who wanted MORE OPTIONS was DM, and thought the +full BAB fighter was kickin' butt in a d20 game he said 'yes'. Then they gave a few more options, and the Wizard ended up with x wish spells a day (or whatever). There is no fighter that can stand up to x wish spells a day.
As i said though, when would that happen? Not even in imagination would a 20 lvl fighter have no friends, plan, items, allies, or story. . . By the time he got stuck in an open field with a giant scorpion.. Well why? Why doesn't he see the giant? turn around and go the other way? Why is he alone in a desert? How did he get to 20th and have zero options except walk straight across the desert towards a giant in the distance? He's already most way through a TPK.
Why be a 3.5 fighter? Because in my world elementals are not allowed to walk around downtown in Arabel. Because any spellcaster who isn't careful get's assassinated by another caster who thinks it's his/her way to power. Because folks aren't fools, and a rogue with dispel magic can ruin a spellcasters day. Because rogues can't be trusted, wizards are megalomaniac, clerics are obtusely one sided, druids never talk to anybody and are naive in their goals, and monks don't adventure ('cause if they did they wouldn't be monking). Because sorcerers are one trick ponies and any other caster with a plan can neutralize one. Because your DM would never allow that feat anyway.
Because there is a plot, and in it a fighter will receive an artifact for only fighters that kicks wizard dust, and uses it to polish longswords and plate mail for a +5 unnamed bonus.
I've said this before, and (surprise, surprise) can't remember anyone ever acknowledging that i said it: The easiest way to fix 3.5 (in addition to nerfing a few broken lines of type) is to reduce the max spells/lvl by 2. At levels 1-4 it doesn't change the game at all. At level 5-9 it only slows the casters a bit. At level 10-20 it makes the whole game more playable (ie the DM can build things that will last longer than the wizards whim).
Even then; with bonus spells and domains a 20/caster would get 36 spells/day. IF YOUR DM IS SOFT and really lets you sleep and buff for your entire career that's;
36 spells / 12 hrs = 1 per 20 min. Add that to Items and and Allies and it's already almost too powerful. (in my world you roll a Fort save any night you aren't in a bed, and if that's not enough i will put you on watches, interrupt your sleep, and give you nightmares, that alone will put your fighter on top (wink)). In my world, there are only so many casters, and they all want your magic items; including your spellbook)
Why play a 3.5 fighter? Absolutely no reason (since the casters will never go for lowering their spells/day by two). RPG is about 1000 times more powerful that LOTR. In DND there are 1000 times more casters, and they all have direct connection to a deity who has nothing to do but help them out.
Why 3.5 fighter? Because neither you, me, or our DM is Dandu. ; )
Why be a 3.5 fighter? Because the scenarios described here are not what would happen at my table, or that of most of the campaigns i've been in.
Asking why someone would go 20 lvl fighter core is equal to asking why someone would go 20 anything, and i've rarely seen that happen (yes i know it's quite possible). It's very feasible to add a few levels of something core and get around it; but that's not the point (maybe).
I think the most broken thing in rpg is the players. Players want MORE. More powers, items, treasure, xp, . . .and above all; MORE OPTIONS. In the world of imagination, there is a limit to how much MORE OPTIONS a 'fighter' can conceive. There is NO limit to the amount of options a world full of nerds can think of for a spellcaster.
What happened was, back in the earliest days of DND: the wizard was a first level class and needed spells, at second level he needed more, when they got to medium level the nerds said 'How 'bout one more spell/lvl?' and since a nerd with imagination who wanted MORE OPTIONS was DM, and thought the +full BAB fighter was kickin' butt in a d20 game he said 'yes'. Then they gave a few more options, and the Wizard ended up with x wish spells a day (or whatever). There is no fighter that can stand up to x wish spells a day.
As i said though, when would that happen? Not even in imagination would a 20 lvl fighter have no friends, plan, items, allies, or story. . . By the time he got stuck in an open field with a giant scorpion.. Well why? Why doesn't he see the giant? turn around and go the other way? Why is he alone in a desert? How did he get to 20th and have zero options except walk straight across the desert towards a giant in the distance? He's already most way through a TPK.
Why be a 3.5 fighter? Because in my world elementals are not allowed to walk around downtown in Arabel. Because any spellcaster who isn't careful get's assassinated by another caster who thinks it's his/her way to power. Because folks aren't fools, and a rogue with dispel magic can ruin a spellcasters day. Because rogues can't be trusted, wizards are megalomaniac, clerics are obtusely one sided, druids never talk to anybody and are naive in their goals, and monks don't adventure ('cause if they did they wouldn't be monking). Because sorcerers are one trick ponies and any other caster with a plan can neutralize one. Because your DM would never allow that feat anyway.
Because there is a plot, and in it a fighter will receive an artifact for only fighters that kicks wizard dust, and uses it to polish longswords and plate mail for a +5 unnamed bonus.
I've said this before, and (surprise, surprise) can't remember anyone ever acknowledging that i said it: The easiest way to fix 3.5 (in addition to nerfing a few broken lines of type) is to reduce the max spells/lvl by 2. At levels 1-4 it doesn't change the game at all. At level 5-9 it only slows the casters a bit. At level 10-20 it makes the whole game more playable (ie the DM can build things that will last longer than the wizards whim).
Even then; with bonus spells and domains a 20/caster would get 36 spells/day. IF YOUR DM IS SOFT and really lets you sleep and buff for your entire career that's;
36 spells / 12 hrs = 1 per 20 min. Add that to Items and and Allies and it's already almost too powerful. (in my world you roll a Fort save any night you aren't in a bed, and if that's not enough i will put you on watches, interrupt your sleep, and give you nightmares, that alone will put your fighter on top (wink)). In my world, there are only so many casters, and they all want your magic items; including your spellbook)
Why play a 3.5 fighter? Absolutely no reason (since the casters will never go for lowering their spells/day by two). RPG is about 1000 times more powerful that LOTR. In DND there are 1000 times more casters, and they all have direct connection to a deity who has nothing to do but help them out.
Why 3.5 fighter? Because neither you, me, or our DM is Dandu. ; )