Herremann the Wise
First Post
I apologise unreservedly if I've grossly misinterpreted and summarised your game style incorrectly.It's my day to be grossly misinterpreted, I guess.
Best Regards
Herremann the Wise
I apologise unreservedly if I've grossly misinterpreted and summarised your game style incorrectly.It's my day to be grossly misinterpreted, I guess.
Lanefan said:How can a player increase the pace and-or relieve boredom?
Just *do* something.
Kick in a door. Pick a random direction and go there whether the rest of the party follows or not. Attack something. Pick up one of the oranges and throw it at the party fighter. If that fails, try throwing the statue; that'll get her attention. But do something, preferably risky!
That's what you got from my post? The underscored part is sheer fabulation that can't be reasonably extrapolated from what I wrote.
Of course I am bored. I did mention I would probably try to get out of there with a perception/thievery check in the hope of moving on to something actually interesting.
BTW, the 'damaged good' reference is arrogant. It is a sentiment based on the assumption that there is greater value in the way you like to play than the way I like to play.
What the OP explicitly stated was that he DIDN'T have anything in mind. But your perception of gaming is so heavily skewed that you are apparently completely incapable of parsing that. Even now your post is still drenched with the expectation that the GM has hidden some sort of "puzzle" the he wants you to "solve" in a pre-determined way as if you were playing Myst on a computer.
IOW, you want to make a blind skill check in the hope that, if you succeed, the GM will tell you "whatever they had in mind".
But, again, the GM doesn't have anything in mind. Your are proceeding from a completely false premise, but are apparently possessed of such massive bias that you can't even acknowledge your fundamental failure when people point it out to you explicitly.
Someone who literally cannot play if the GM isn't leading them around by the nose is, as far as I'm concerned, a broken player. Until they're fixed they are literally incapable of playing in games that I run.
Similarly, I would consider the opposite someone who refuses to follow up on any points of interest or scenario hooks presented by the GM on the general principle that "you should never do what you think the GM wants you to do" is also broken.
Although now that I think about it, while the latter is problematic for a railroaded game in roughly the same way that a "I must be led by the nose" player is problematic for a non-railroaded game, the root of the problem remains the assumption that the GM has an agenda (that must be either (a) followed or (b) thwarted). If the GM has no agenda, both types of broken players are equally problematic.
The problem with this approach is it can very quickly annoy the crap out of the other players. They're trying to deal with a problem, taking more time than perhaps is fun, and Bloggins decides to go over and kick the statue.
Which then animates and kills Joe's character.
I'm going to imagine that Joe might be a bit miffed at this point. He just died through no fault of his own. Actually, he died as a direct consequence of Bloggin's acting without consulting the rest of the group. When this happens once, it's kinda funny. When this turns into a habit, Bloggins stops getting invited to game nights.
"Attack the chancelor because I'm bored" is about the worst kind of role play I can imagine.
Not really. It's a GM failure. The GM hasn't presented enough hooks, or he's presented the wrong hooks, or he's presented too many hooks inducing option paralysis. Either way, the GM's either not doing their job, or they're doing it wrong.
Not necessarily.
Yes, the GM always controls the pace.
Now this is a new one to me. I don't think I've ever seen people try to pass the buck on pacing from the DM to the players.
How exactly does a player control the pacing?
The problem with this approach is it can very quickly annoy the crap out of the other players. They're trying to deal with a problem, taking more time than perhaps is fun, and Bloggins decides to go over and kick the statue.
Which then animates and kills Joe's character.
I'm going to imagine that Joe might be a bit miffed at this point. He just died through no fault of his own. Actually, he died as a direct consequence of Bloggin's acting without consulting the rest of the group. When this happens once, it's kinda funny. When this turns into a habit, Bloggins stops getting invited to game nights.
"Attack the chancelor because I'm bored" is about the worst kind of role play I can imagine.
Example:
GM: you see a sandstone statue of a man about two feet tall standing in front of the doorway. It has a wicked grin with tiny sharp teeth carved into it, and an aztec-style head dress. At its feet are dried oranges. The door behind it is like the others in this dungeon, iron-bound wood with a gold lock below the doorknob. What do you do?
Response 1: Ideal player:
Hmm, I suppose I should think about the statue and interact with it in a meaningful way to determine if it is a threat to my goals. Then I should attempt to get around it to the door, perhaps, or reevaluate my situation based on new information gained regarding the statue.
Response 2: Increasingly Typical player:
Uuuhh... now what?
GM: now... what do you do?
Player: Um... does the statue look like it's going to attack me? Or should I... rest?
Or, you know, like in a D&D game. Been that way since Castle Greyhawk. Standard of the hobby, really.What the OP explicitly stated was that he DIDN'T have anything in mind. But your perception of gaming is so heavily skewed that you are apparently completely incapable of parsing that. Even now your post is still drenched with the expectation that the GM has hidden some sort of "puzzle" the he wants you to "solve" in a pre-determined way as if you were playing Myst on a computer.
Actually, you're adding to what the OP said. fireinthedust never said he had nothing in mind about the statue et al.