Under the Chipped Flask, Round 4
Xander backs up and attempts to drive his attacker away, but the Thug shrugs off his psychic attack only to be counter-attacked and wounded by the thug.
Near Devinihm, one of the thugs goes down screaming in a swarm of insects while the other shrugs them off and slashes into the mass of Devinihm.
The Ogre swings his club from on the ground, hitting Earth's legs out from under him and knocking the elemental off of his feet.
GM: | Voda Vosa: What action let you make an escape attempt? I see your Move being stand up and your Standard being Earthgrasp Strike. | |
[sblock=Player Actions]
Xander
Move: Shift to Q26
Standard:
Gaze of Defiance: 1d20+4=7 Will vs Thug 3, miss.
Devinihm
Standard:
Swarming Locusts: 1d20+4=10 Ref vs Thug 1, miss, 21 Reflex vs Thug 2, hit, 12 damage, dead, creates a zone of CA.
Move: Shift to Q13
Mab
Death Save: 1d20=10, saved.
Raijin
Death Save: 1d20=12, saved.[/sblock]
[sblock=Enemy Actions]
Ogre Boss:
Punch and Grab 'em(-2 prone, +2 Aura): 12 AC vs Earth, miss.
Huge Clubba(-2 prone, +2 Aura): 24 AC vs Earth, hit, 28 damage, push 3 and prone.
Thug Swordsman 1: Move, charge to P13,
Blade(+1 charge): 25 AC vs Devinihm, hit, 10 damage reduced to 6.
Thug Swordsman 3: Move, charge to P21,
Blade(+1 charge): 23 AC vs Xander, hit, 13 damage.[/sblock]
[sblock=Combatants]
Ogre Boss:
N21,
112 damage taken,
bloodied,
prone,
can't stand up,
marked(Earth),
8 damage if stands up
Ogre Boss Stats: ?? Max HP, 17 AC, 18 Fort, ?? Ref, 15 Will, MBA:
Ogre Smash: +7 vs AC, 1d12+7 damage and push 2.
Get 'da One on Me: Aura 2 - the Ogre Boss's allies get +2 to hit and damage against targets in the aura.
'Da Fury!(bloodied): The Ogre's Aura increases to 2 and the Boss benefits from its effects.
Thug Swordsman 1:
P13
Thug Swordsman 3:
P25
Thug Swordsman Stats: 35 Max HP, 16 AC, ?? Fort, 15 Ref, 14 Will, MBA:
Blade: +7 vs AC, 1d8+5 damage; the Swordsman may shift 1 before or after the attack.
Thug: Thugs deal +1d6 damage when they have CA.
Thug Swordsmen killed:
2
Earth:
J25,
46 damage taken,
bloodied,
prone
Illarion:
K27
Mab:
M10,
29 damage taken,
bloodied
Devinihm:
Q9,
23 damage taken,
bloodied,
DR4
Raijin:
P7,
36 damage taken,
bloodied,
dying,
unconscious,
prone,
+2 AC
Xander:
Q25,
24 damage taken,
bloodied
Status Key
Combatant: Location, damage effects, EONT/SONT effects, encounter effects[/sblock]
[sblock=Terrain and Light]Illarion lit all the lanterns in the main room, the ones in the room on the bottom left, and the one in the center bottom. All other rooms are complete darkness.
All the doors are open a crack so it's a free action to push them open.
The ceilings are all 2 squares tall in the side rooms and 3 squares in the main room.[/sblock]