Under the Chipped Flask, Round 2
The ogre spins on earth and swings his sledgehammer in a massive two-handed swing. Earth deflects it into the ground, sending tiles flying in all directions. Earth moves in, but the Ogre wrenches the sledgehammer out of the floor with such force that it sends Earth stumbling back. The ogre pursues and punches Earth in the face, to no effect.
"Get 'dis one on me!" the Ogre bellows, gesturing at Earth.
It's quickly clear how the thugs overwhelmed the guards outside - in a series of fast movements and faster swings of their blades, two of the thugs comply with their boss's order, assaulting Earth, a series of solid blows nearly dropping even the sturdy elemental before they leap away to menace Xander.
Another heads where he saw Mab last and spots Devinihm instead, slashing quickly at the swarming druid to moderate effect before spotting Mab, spinning around the druid, and landing a solid blow on the old lady.
The last leaps at Raijin and drops the sorcerer in a series of blindingly fast strikes.
[sblock=Enemy Actions]Ogre Boss: Huge Clubba: 21 AC vs Earth, miss. AP: Ogre Smash: CRIT vs Earth, 19 damage and push 2. Move to O18, Punch and Grab 'em: NAT1 vs Earth.
Thug Swordsman 1: Move to N10, spot Devinihm, Sweeping Attack: Blade: 15 AC vs Devinihm, hit, 10 damage reduced to 6, shift to M9, Blade: 21 AC vs Devinihm, hit, 9 damage reduced to 5, spot Mab. Leap Attack: Shift to L10, Blade: 24 AC vs Mab, hit, 11 damage.
Thug Swordsman 2: Move to P8, Sweeping Attack: Blade: 21 AC vs Raijin, hit, 12 damage, Blade: 22 AC, hit, 13 damage, Leap Attack: 18 AC vs Raijin, hit, 11 damage, shift to M9.
Thug Swordsman 3: Move to O20, Sweeping Attack: Blade: Shift to P21, Blade(+2 CA, +2 Boss Aura): 13 AC vs Earth, miss, Blade(+2 CA, +2 Boss Aura): 28 AC vs Earth, hit, 15 damage. Leap Attack(+2 CA, +2 Boss Aura): 23 AC vs Earth, hit, 15 damage, shift to P23.
Thug Swordsman 5: OA on Earth: Blade: 17 AC vs Earth, miss. Shift to Q20, Sweeping Attack: Shift to P21, Blade(+2 CA, +2 Boss Aura): 20 AC, miss, Blade(+2 CA, +2 Boss Aura): 26 AC vs Earth, hit, 19 damage. Leap Attack, Blade(+2 CA, +2 Boss Aura): 20 AC vs Earth, miss, shift to O23.
Note: I think this is some of the best rolling I've ever had in a PbP game... I just made up for all my terrible rolling in The Rerisen Tower in one round.[/sblock]
[sblock=Combatants]Ogre Boss: O18, 62 damage taken, marked(Earth), Shroud(Illarion)
Ogre Boss Stats: ?? Max HP, ?? AC, 18 Fort, ?? Ref, 15 Will, MBA: Ogre Smash: +7 vs AC, 1d12+7 damage and push 2. Get 'da One on Me: Aura 1 - the Ogre Boss's allies get +2 to hit and damage against targets in the aura.
Thug Swordsman 1: L10
Thug Swordsman 2: M9
Thug Swordsman 3: P23
Thug Swordsman 5: O23, 9 damage taken, marked(Earth)
Thug Swordsman Stats: 35 Max HP, 16 AC, ?? Fort, 15 Ref, 14 Will, MBA: Blade: +7 vs AC, 1d8+5 damage; the Swordsman may shift 1 before or after the attack. Thug: Thugs deal +1d6 damage when they have CA.
Thug Swordsmen killed: 1
Earth: P20, 64 damage taken, bloodied
Illarion: M21
Mab: Q6, 11 damage taken
Devinihm: M10, 11 damage taken, DR4
Raijin: P7, 36 damage taken, bloodied, dying, unconscious, prone
Xander: Q25
Status Key
Combatant: Location, damage effects, EONT/SONT effects, encounter effects[/sblock]
[sblock=Terrain and Light]Illarion lit all the lanterns in the main room, the ones in the room on the bottom left, and the one in the center bottom. All other rooms are complete darkness.
All the doors are open a crack so it's a free action to push them open.
The ceilings are all 2 squares tall in the side rooms and 3 squares in the main room.[/sblock]